Searched refs:ImageUnitTextureTypeMap (Results 1 – 7 of 7) sorted by relevance
23 const gl::ImageUnitTextureTypeMap &image2DBindLayout);30 const gl::ImageUnitTextureTypeMap &image2DBindLayout) in GenerateComputeShaderForImage2DBindSignature()
423 ComputeExecutable(const gl::ImageUnitTextureTypeMap &signature,427 bool matchesSignature(const gl::ImageUnitTextureTypeMap &signature) const in matchesSignature()432 const gl::ImageUnitTextureTypeMap &signature() const { return mSignature; } in signature()436 gl::ImageUnitTextureTypeMap mSignature;591 gl::ImageUnitTextureTypeMap mComputeShaderImage2DBindLayoutCache;
162 const gl::ImageUnitTextureTypeMap &image2DBindLayout) const;
705 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in OutputHLSLImage2DUniformGroup()860 const gl::ImageUnitTextureTypeMap &image2DBindLayout) in generateShaderForImage2DBindSignature()
107 gl::ImageUnitTextureTypeMap *image2DBindLayout) in GetDefaultImage2DBindLayoutFromComputeShader()671 const gl::ImageUnitTextureTypeMap &signature, in ComputeExecutable()1273 gl::ImageUnitTextureTypeMap signatures; in loadBinaryShaderExecutables()1512 const gl::ImageUnitTextureTypeMap signatures = computeExecutable->signature(); in save()
361 const gl::ImageUnitTextureTypeMap &image2DBindLayout) const in generateComputeShaderForImage2DBindSignature()
419 using ImageUnitTextureTypeMap = std::map<unsigned int, gl::TextureType>; variable