Searched refs:InitialText (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/imgui/ |
D | imgui_widgets.cpp | 2640 …return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialText.Data, data_type, data_ptr, N… in InputScalarAsWidgetReplacement() 2673 …value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialText.Data, data_type, data_pt… in InputScalar() 2701 …value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialText.Data, data_type, data_pt… in InputScalar() 3228 …edit_state.InitialText.resize(init_buf_len + 1); // UTF-8. we use +1 to make sure that .Data isn't… in InputTextEx() 3229 memcpy(edit_state.InitialText.Data, buf, init_buf_len + 1); in InputTextEx() 3473 if (is_editable && strcmp(buf, edit_state.InitialText.Data) != 0) in InputTextEx() 3475 apply_new_text = edit_state.InitialText.Data; in InputTextEx() 3476 apply_new_text_length = edit_state.InitialText.Size - 1; in InputTextEx()
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D | imgui_internal.h | 565 …ImVector<char> InitialText; // backup of end-user buffer at the time of focus … member
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D | imgui.cpp | 3607 g.InputTextState.InitialText.clear(); in Shutdown()
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