Searched refs:InputCount (Results 1 – 5 of 5) sorted by relevance
800 FT_UInt BacktrackCount, InputCount, LookaheadCount; in otv_x_ux_y_uy_z_uz_p_sp() local814 InputCount = FT_NEXT_USHORT( p ); in otv_x_ux_y_uy_z_uz_p_sp()815 if ( InputCount == 0 ) in otv_x_ux_y_uy_z_uz_p_sp()818 OTV_TRACE(( " (InputCount = %d)\n", InputCount )); in otv_x_ux_y_uy_z_uz_p_sp()820 OTV_LIMIT_CHECK( InputCount * 2 ); in otv_x_ux_y_uy_z_uz_p_sp()821 p += ( InputCount - 1 ) * 2; in otv_x_ux_y_uy_z_uz_p_sp()838 if ( FT_NEXT_USHORT( p ) >= InputCount ) in otv_x_ux_y_uy_z_uz_p_sp()
79 static int32_t InputCount(const Interpreter* interpreter) { in InputCount() function
80 int input_count = InputCount(interpreter); in GetInputs()
151 if (TfLiteEngine::InputCount(&interpreter) != 1) { in BuildInputImageTensorSpecs()
933 uint32_t InputCount(CfgNode *Node) const { return Node->getInEdges().size(); } in InputCount() function in IceBuilder