Home
last modified time | relevance | path

Searched refs:InputTextState (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui_widgets.cpp2640 …return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialText.Data, data_type, data_ptr, N… in InputScalarAsWidgetReplacement()
2673 …value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialText.Data, data_type, data_pt… in InputScalar()
2701 …value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialText.Data, data_type, data_pt… in InputScalar()
3043 ImGuiInputTextState* edit_state = &g.InputTextState; in InsertChars()
3205 ImGuiInputTextState& edit_state = g.InputTextState; in InputTextEx()
3756 …le = (!g.IO.ConfigInputTextCursorBlink) || (g.InputTextState.CursorAnim <= 0.0f) || ImFmod(g.Input… in InputTextEx()
Dimgui_internal.h890 ImGuiInputTextState InputTextState; member
Dimgui.cpp3606 g.InputTextState.TextW.clear(); in Shutdown()
3607 g.InputTextState.InitialText.clear(); in Shutdown()
3608 g.InputTextState.TempBuffer.clear(); in Shutdown()