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Searched refs:Inventory (Results 1 – 19 of 19) sorted by relevance

/external/flatbuffers/samples/
Dsample_binary.go116 assert(monster.Inventory(i) == byte(i), "`monster.Inventory(i)`",
117 strconv.Itoa(int(monster.Inventory(i))), strconv.Itoa(int(byte(i))))
DSampleBinary.cs95 Assert(monster.Inventory(i) == i, "monster.Inventory", in Main()
96 Convert.ToString(monster.Inventory(i)), Convert.ToString(i)); in Main()
Dsample_binary.lua87 assert(mon:Inventory(i) == i)
Dsample_binary.py110 assert monster.Inventory(i) == i
Dsample_binary.lobster40 // Inventory.
/external/flatbuffers/tests/FlatBuffers.Test/
DFlatBuffersExampleTests.cs171 Assert.AreEqual(monster.Inventory(i), i + 1); in CanCreateNewFlatBufferFromScratch()
222 invsum += monster.Inventory(i); in TestBuffer()
519 Assert.AreEqual(a.InventoryLength, b.Inventory.Count); in AreEqual()
522 Assert.AreEqual(a.Inventory(i), b.Inventory[i]); in AreEqual()
527 Assert.AreEqual(inventoryArrayLength, b.Inventory.Count); in AreEqual()
530 Assert.AreEqual(inventoryArray[i], b.Inventory[i]); in AreEqual()
608 Assert.AreEqual(a.Inventory(i), b.Inventory(i)); in AreEqual()
/external/flatbuffers/samples/lua/MyGame/Sample/
DMonster.lua53 function Monster_mt:Inventory(j) function
/external/flatbuffers/tests/MyGame/Example/
DMonster.cs36 …public byte Inventory(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.Get(__p.__vector(o… in Inventory() method
332 _o.Inventory = new List<byte>(); in UnPackTo()
333 for (var _j = 0; _j < this.InventoryLength; ++_j) {_o.Inventory.Add(this.Inventory(_j));} in UnPackTo()
435 if (_o.Inventory != null) { in Pack()
436 var __inventory = _o.Inventory.ToArray(); in Pack()
605 public List<byte> Inventory { get; set; } property in MyGame.Example.MonsterT
739 this.Inventory = null; in MonsterT()
DMonster.go17 Inventory []byte member
64 if t.Inventory != nil {
65 inventoryOffset = builder.CreateByteString(t.Inventory)
303 t.Inventory = rcv.InventoryBytes()
499 func (rcv *Monster) Inventory(j int) byte { func
DMonster.lua54 function Monster_mt:Inventory(j) function
DMonster.py61 def Inventory(self, j): member in Monster
885 self.inventory.append(monster.Inventory(i))
/external/flatbuffers/grpc/tests/
Dgrpctest.py63 assert m.Inventory(i) == test_inventory[len(test_inventory)-i -1]
/external/flatbuffers/tests/
Dgo_test.go268 v := monster.Inventory(i)
347 testcase{"Inventory[2]", func() bool { return monster.Inventory(2) == byte(2) }},
375 testcase{"Inventory[2]", func() bool { return monster.Inventory(2) == byte(200) }},
1516 _ = monster.Inventory(i) // do something here
1855 monster.Inventory(i)
Dluatest.lua48 local v = mon:Inventory(i)
Dpy_test.py149 self.assertEqual(monster2.Inventory(0), 0)
324 self.assertEqual(monster.Inventory(0), 1)
325 self.assertEqual(monster.Inventory(1), 7)
326 self.assertEqual(monster.Inventory(2), 8)
597 v = monster.Inventory(i)
1681 self.assertEqual(0, self.mon.Inventory(0))
/external/flatbuffers/docs/source/
DPythonUsage.md87 inventory.append(int(monster.Inventory(i)))
DTutorial.md1108 // Inventory.
1117 // Inventory.
2730 var thirdItem = monster.Inventory(2);
2736 thirdItem := monster.Inventory(2)
2742 third_item = monster.Inventory(2)
2780 local thirdItem = mon:Inventory(3) -- Lua is 1-based
/external/one-true-awk/testdir/
Dfunstack.ok235 Simulation. an Example Inventory Model 287--296
Dfunstack.in1553 title = "Application of Sequential Sampling to Simulation. an Example Inventory Model",