Searched refs:InventoryLength (Results 1 – 16 of 16) sorted by relevance
169 for (int i = 0; i < monster.InventoryLength; i++) in CanCreateNewFlatBufferFromScratch()218 Assert.AreEqual(5, monster.InventoryLength); in TestBuffer()220 for (var i = 0; i < monster.InventoryLength; i++) in TestBuffer()519 Assert.AreEqual(a.InventoryLength, b.Inventory.Count); in AreEqual()520 for (var i = 0; i < a.InventoryLength; ++i) in AreEqual()605 Assert.AreEqual(a.InventoryLength, b.InventoryLength); in AreEqual()606 for (var i = 0; i < a.InventoryLength; ++i) in AreEqual()
45 assert(mon:InventoryLength() == 5)47 for i=1,mon:InventoryLength() do
257 if len(inventorySlice) != monster.InventoryLength() {258 …nster.InventoryBytes) != monster.InventoryLength", len(inventorySlice), monster.InventoryLength()))261 if got := monster.InventoryLength(); 5 != got {266 l := monster.InventoryLength()1515 for i := 0; i < monster.InventoryLength(); i++ {1852 monster.InventoryLength()1853 l := monster.InventoryLength()
151 self.assertEqual(monster2.InventoryLength(), 0)592 asserter(monster.InventoryLength() == 5)596 for i in compat_range(monster.InventoryLength()):1684 self.assertEqual(0, self.mon.InventoryLength())
86 for i=1,mon:InventoryLength() do
109 for i in xrange(monster.InventoryLength()):
115 for i := 0; i < monster.InventoryLength(); i++ {
93 for (int i = 0; i < monster.InventoryLength; i++) in Main()
61 function Monster_mt:InventoryLength() function
61 assert m.InventoryLength() == len(test_inventory)
86 for i in range(monster.InventoryLength()):
2729 int invLength = monster.InventoryLength;2735 invLength := monster.InventoryLength()2741 inv_len = monster.InventoryLength()2779 local invLength = mon:InventoryLength()
62 function Monster_mt:InventoryLength() function
76 def InventoryLength(self): member in Monster884 for i in range(monster.InventoryLength()):
37 …public int InventoryLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) :… property333 for (var _j = 0; _j < this.InventoryLength; ++_j) {_o.Inventory.Add(this.Inventory(_j));} in UnPackTo()
508 func (rcv *Monster) InventoryLength() int { func