Searched refs:IsD3D (Results 1 – 16 of 16) sorted by relevance
936 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()948 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()960 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()972 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()1035 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()1106 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()1195 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()1363 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()1601 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()1659 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()[all …]
205 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()233 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
388 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
236 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
124 const bool opaque = !IsD3D() && !(IsMetal() && !IsMetalTextureSwizzleAvailable()); in TEST_P()
456 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()923 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()2298 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()2542 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
3269 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()3429 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()3664 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
2481 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()2549 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()3058 ANGLE_SKIP_TEST_IF(IsD3D() || IsMetal()); in TEST_P()
2737 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D()); in TEST_P()2815 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D()); in TEST_P()3858 ANGLE_SKIP_TEST_IF(IsD3D()); in testPingPongBaseLevel()4058 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()4367 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()8194 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
2015 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()2279 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
3978 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()4057 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()4192 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
1421 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
1246 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
31 bool IsD3D();
83 bool IsD3D() in IsD3D() function
848 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()