/external/angle/src/tests/gl_tests/ |
D | AtomicCounterBufferTest.cpp | 149 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 190 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 238 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 401 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
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D | D3DTextureTest.cpp | 457 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P() 560 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P() 673 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 693 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P() 904 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P() 1196 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P() 1253 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P() 1303 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P() 1438 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P() 1521 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11() || in RunYUVTest()
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D | VulkanDescriptorSetTest.cpp | 63 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
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D | DiscardFramebufferEXTTest.cpp | 33 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 123 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
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D | ProvokingVertexTest.cpp | 252 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 335 if (IsD3D11()) in TEST_P()
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D | OcclusionQueriesTest.cpp | 133 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 265 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 432 ANGLE_SKIP_TEST_IF(IsOpenGL() || IsD3D11()); in TEST_P()
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D | WebGLReadOutsideFramebufferTest.cpp | 366 ANGLE_SKIP_TEST_IF(IsVulkan() || IsD3D9() || IsD3D11()); in TEST_P() 384 ANGLE_SKIP_TEST_IF(IsVulkan() || IsD3D9() || IsD3D11()); in TEST_P()
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D | ProgramInterfaceTest.cpp | 324 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 673 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 1031 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 1297 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
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D | CopyTexImageTest.cpp | 521 ANGLE_SKIP_TEST_IF(IsD3D11() & IsWindows()); in TEST_P() 685 ANGLE_SKIP_TEST_IF(IsD3D11() & IsWindows()); in TEST_P() 955 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11()); 1002 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11());
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D | RobustResourceInitTest.cpp | 315 bool shouldHaveSupport = IsD3D11() || IsD3D11_FL93() || IsD3D9() || IsOpenGL() || in TEST_P() 1006 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P() 1180 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P() 1197 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P() 1554 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P() 1573 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P() 2184 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P() 2305 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
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D | MultiviewDrawTest.cpp | 1110 if (IsWindows() && IsD3D11()) in TEST_P() 1600 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11() && IsNVIDIA()); in TEST_P() 1844 if (IsWindows() && IsD3D11()) in TEST_P() 1989 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11() && IsNVIDIA()); in TEST_P() 1994 if (IsWindows() && IsD3D11()) in TEST_P()
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D | CubeMapTextureTest.cpp | 280 ANGLE_SKIP_TEST_IF(IsD3D11()); // anglebug.com/3856 in TEST_P()
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D | ComputeShaderTest.cpp | 629 ANGLE_SKIP_TEST_IF(IsD3D11() && IsIntel() && IsWindows()); in TEST_P() 689 ANGLE_SKIP_TEST_IF(IsD3D11() && IsIntel() && IsWindows()); in TEST_P() 847 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 901 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 2014 ANGLE_SKIP_TEST_IF((IsAMD() || IsNVIDIA()) && IsD3D11()); in TEST_P() 3052 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 3269 ANGLE_SKIP_TEST_IF(IsWindows() && IsNVIDIA() && IsD3D11()); in TEST_P() 4365 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 4416 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
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D | ParallelShaderCompileTest.cpp | 384 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11()); in TEST_P()
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D | IncompleteTextureTest.cpp | 365 ANGLE_SKIP_TEST_IF(IsD3D11() || IsOSX()); in TEST_P()
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D | ClearTest.cpp | 363 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 397 ANGLE_SKIP_TEST_IF(IsD3D9() || IsD3D11() || (IsOzone() && IsOpenGLES())); in TEST_P() 1143 ANGLE_SKIP_TEST_IF(IsWindows() && (IsOpenGL() || IsD3D11()) && IsAMD()); in TEST_P() 1146 ANGLE_SKIP_TEST_IF(IsWindows7() && IsD3D11() && IsNVIDIA()); in TEST_P() 1934 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P()
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D | MultisampleTest.cpp | 331 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
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D | GLSLTest.cpp | 2307 ANGLE_SKIP_TEST_IF(IsD3D11() && IsIntel()); in TEST_P() 3743 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 7795 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 7826 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 8676 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 8971 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 9047 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 10159 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 10243 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 10983 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
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D | CopyTextureTest.cpp | 1298 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P() 1329 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P() 1360 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
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D | MultithreadingTest.cpp | 228 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
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D | TextureMultisampleTest.cpp | 413 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
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D | TextureTest.cpp | 3674 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11()); in TEST_P() 5503 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P() 5506 ANGLE_SKIP_TEST_IF(IsNVIDIA() && IsWindows() && IsD3D11()); in TEST_P() 7924 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P() 7990 ANGLE_SKIP_TEST_IF(IsAMD() && IsWindows() && IsD3D11()); in TEST_P() 8188 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
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/external/angle/src/tests/test_utils/ |
D | angle_test_platform.cpp | 23 bool IsD3D11() in IsD3D11() function 85 return IsD3D9() || IsD3D11(); in IsD3D()
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D | angle_test_platform.h | 19 bool IsD3D11();
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/external/angle/src/tests/test_expectations/ |
D | GPUTestConfig.cpp | 513 inline bool IsD3D11(const GPUTestConfig::API &api) in IsD3D11() function 609 mConditions[kConditionD3D11] = IsD3D11(api); in GPUTestConfig()
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