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Searched refs:IsD3D11 (Results 1 – 25 of 32) sorted by relevance

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/external/angle/src/tests/gl_tests/
DAtomicCounterBufferTest.cpp149 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
190 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
238 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
401 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
DD3DTextureTest.cpp457 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
560 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
673 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
693 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P()
904 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P()
1196 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P()
1253 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P()
1303 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P()
1438 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11()); in TEST_P()
1521 ANGLE_SKIP_TEST_IF(!valid() || !IsD3D11() || in RunYUVTest()
DVulkanDescriptorSetTest.cpp63 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
DDiscardFramebufferEXTTest.cpp33 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
123 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
DProvokingVertexTest.cpp252 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
335 if (IsD3D11()) in TEST_P()
DOcclusionQueriesTest.cpp133 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
265 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
432 ANGLE_SKIP_TEST_IF(IsOpenGL() || IsD3D11()); in TEST_P()
DWebGLReadOutsideFramebufferTest.cpp366 ANGLE_SKIP_TEST_IF(IsVulkan() || IsD3D9() || IsD3D11()); in TEST_P()
384 ANGLE_SKIP_TEST_IF(IsVulkan() || IsD3D9() || IsD3D11()); in TEST_P()
DProgramInterfaceTest.cpp324 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
673 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
1031 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
1297 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
DCopyTexImageTest.cpp521 ANGLE_SKIP_TEST_IF(IsD3D11() & IsWindows()); in TEST_P()
685 ANGLE_SKIP_TEST_IF(IsD3D11() & IsWindows()); in TEST_P()
955 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11());
1002 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11());
DRobustResourceInitTest.cpp315 bool shouldHaveSupport = IsD3D11() || IsD3D11_FL93() || IsD3D9() || IsOpenGL() || in TEST_P()
1006 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P()
1180 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P()
1197 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P()
1554 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P()
1573 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P()
2184 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P()
2305 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
DMultiviewDrawTest.cpp1110 if (IsWindows() && IsD3D11()) in TEST_P()
1600 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11() && IsNVIDIA()); in TEST_P()
1844 if (IsWindows() && IsD3D11()) in TEST_P()
1989 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11() && IsNVIDIA()); in TEST_P()
1994 if (IsWindows() && IsD3D11()) in TEST_P()
DCubeMapTextureTest.cpp280 ANGLE_SKIP_TEST_IF(IsD3D11()); // anglebug.com/3856 in TEST_P()
DComputeShaderTest.cpp629 ANGLE_SKIP_TEST_IF(IsD3D11() && IsIntel() && IsWindows()); in TEST_P()
689 ANGLE_SKIP_TEST_IF(IsD3D11() && IsIntel() && IsWindows()); in TEST_P()
847 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
901 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
2014 ANGLE_SKIP_TEST_IF((IsAMD() || IsNVIDIA()) && IsD3D11()); in TEST_P()
3052 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
3269 ANGLE_SKIP_TEST_IF(IsWindows() && IsNVIDIA() && IsD3D11()); in TEST_P()
4365 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
4416 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
DParallelShaderCompileTest.cpp384 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11()); in TEST_P()
DIncompleteTextureTest.cpp365 ANGLE_SKIP_TEST_IF(IsD3D11() || IsOSX()); in TEST_P()
DClearTest.cpp363 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
397 ANGLE_SKIP_TEST_IF(IsD3D9() || IsD3D11() || (IsOzone() && IsOpenGLES())); in TEST_P()
1143 ANGLE_SKIP_TEST_IF(IsWindows() && (IsOpenGL() || IsD3D11()) && IsAMD()); in TEST_P()
1146 ANGLE_SKIP_TEST_IF(IsWindows7() && IsD3D11() && IsNVIDIA()); in TEST_P()
1934 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P()
DMultisampleTest.cpp331 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
DGLSLTest.cpp2307 ANGLE_SKIP_TEST_IF(IsD3D11() && IsIntel()); in TEST_P()
3743 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
7795 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
7826 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
8676 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
8971 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
9047 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
10159 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
10243 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
10983 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
DCopyTextureTest.cpp1298 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
1329 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
1360 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
DMultithreadingTest.cpp228 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
DTextureMultisampleTest.cpp413 ANGLE_SKIP_TEST_IF(!IsD3D11()); in TEST_P()
DTextureTest.cpp3674 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11()); in TEST_P()
5503 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); in TEST_P()
5506 ANGLE_SKIP_TEST_IF(IsNVIDIA() && IsWindows() && IsD3D11()); in TEST_P()
7924 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
7990 ANGLE_SKIP_TEST_IF(IsAMD() && IsWindows() && IsD3D11()); in TEST_P()
8188 ANGLE_SKIP_TEST_IF(IsD3D11()); in TEST_P()
/external/angle/src/tests/test_utils/
Dangle_test_platform.cpp23 bool IsD3D11() in IsD3D11() function
85 return IsD3D9() || IsD3D11(); in IsD3D()
Dangle_test_platform.h19 bool IsD3D11();
/external/angle/src/tests/test_expectations/
DGPUTestConfig.cpp513 inline bool IsD3D11(const GPUTestConfig::API &api) in IsD3D11() function
609 mConditions[kConditionD3D11] = IsD3D11(api); in GPUTestConfig()

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