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Searched refs:IsDepthTexture (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DFramebuffer.cpp271 if(IsDepthTexture(format) || IsStencilTexture(format)) in completeness()
313 if(!es1::IsDepthTexture(depthbuffer->getFormat())) in completeness()
Dutilities.h36 bool IsDepthTexture(GLenum format);
DTexture.cpp639 return IsDepthTexture(getFormat(target, level)); in isDepth()
Dutilities.cpp101 bool IsDepthTexture(GLenum format) in IsDepthTexture() function
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.h55 bool IsDepthTexture(GLint format);
DFramebuffer.cpp364 if(IsDepthTexture(format) || IsStencilTexture(format)) in completeness()
420 if(!es2::IsDepthTexture(depthbuffer->getFormat())) in completeness()
DTexture.cpp793 return IsDepthTexture(getFormat(target, level)); in isDepth()
1278 return IsDepthTexture(getFormat(target, level)); in isDepth()
1830 return IsDepthTexture(getFormat(target, level)); in isDepth()
Dutilities.cpp761 bool IsDepthTexture(GLint format) in IsDepthTexture() function