Searched refs:IsFP32 (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/third_party/subzero/src/ |
D | IceRegistersARM32.def | 7 …IsScratch, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128,… 26 …IsScratch, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128,… 35 …IsScratch, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128,… 70 …IsScratch, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128,… 105 …IsScratch, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128,…
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D | IceRegistersARM32.h | 96 unsigned IsFP32 : 1; member 162 return RegTable[RegNum].IsFP32; in isEncodedSReg()
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D | IceTargetLoweringARM32.cpp | 325 Float32Registers[i] = Entry.IsFP32; in staticInit() 345 } else if (Entry.IsFP32) { in staticInit()
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