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Searched refs:IsFP32 (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/subzero/src/
DIceRegistersARM32.def7 …IsScratch, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128,…
26 …IsScratch, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128,…
35 …IsScratch, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128,…
70 …IsScratch, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128,…
105 …IsScratch, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128,…
DIceRegistersARM32.h96 unsigned IsFP32 : 1; member
162 return RegTable[RegNum].IsFP32; in isEncodedSReg()
DIceTargetLoweringARM32.cpp325 Float32Registers[i] = Entry.IsFP32; in staticInit()
345 } else if (Entry.IsFP32) { in staticInit()