Searched refs:IsFP64 (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/third_party/subzero/src/ |
D | IceRegistersARM32.def | 7 …h, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128, Aliases) 26 …h, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128, Aliases) 35 …h, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128, Aliases) 70 …h, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128, Aliases) 105 …h, IsPreserved, IsStackPtr, IsFramePtr, IsGPR, IsInt, IsI64Pair, IsFP32, IsFP64, IsVec128, Aliases)
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D | IceRegistersARM32.h | 97 unsigned IsFP64 : 1; member 182 return RegTable[RegNum].IsFP64; in isEncodedDReg()
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D | IceTargetLoweringARM32.cpp | 326 Float64Registers[i] = Entry.IsFP64; in staticInit() 347 } else if (Entry.IsFP64) { in staticInit()
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