Searched refs:IsFloatTexture2DSupported (Results 1 – 3 of 3) sorted by relevance
44 bool IsFloatTexture2DSupported(int num_channels, DataType data_type,
130 bool CLContext::IsFloatTexture2DSupported(int num_channels, DataType data_type, in IsFloatTexture2DSupported() function in tflite::gpu::cl::CLContext
164 if (context.IsFloatTexture2DSupported(shape.c, descriptor.data_type)) { in AllocateTensorMemory()