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Searched refs:IsGLSL130OrNewer (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/compiler/translator/
DOutputGLSL.cpp54 else if (name == "gl_FragColor" && sh::IsGLSL130OrNewer(getShaderOutput())) in visitSymbol()
58 else if (name == "gl_FragData" && sh::IsGLSL130OrNewer(getShaderOutput())) in visitSymbol()
121 (sh::IsGLSL130OrNewer(getShaderOutput())) ? legacyToCoreRename : simpleRename; in translateTextureFunction()
DTranslatorGLSL.cpp140 const bool declareGLFragmentOutputs = IsGLSL130OrNewer(getOutputType()); in translate()
228 return IsGLSL130OrNewer(getOutputType()); in shouldFlattenPragmaStdglInvariantAll()
DCompiler.h47 bool IsGLSL130OrNewer(ShShaderOutput output);
DOutputGLSLBase.cpp353 if (sh::IsGLSL130OrNewer(mOutput)) in mapQualifierToString()
DCompiler.cpp102 bool IsGLSL130OrNewer(ShShaderOutput output) in IsGLSL130OrNewer() function
/external/angle/src/compiler/translator/tree_ops/
DEmulatePrecision.cpp697 sh::IsGLSL130OrNewer(outputLanguage)); in SupportedInLanguage()