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Searched refs:IsImageType (Results 1 – 9 of 9) sorted by relevance

/external/llvm/lib/Target/AMDGPU/
DAMDGPUOpenCLImageTypeLoweringPass.cpp66 IsImageType(StringRef TypeString) { in IsImageType() function
224 if (IsImageType(Type)) { in replaceImageAndSamplerUses()
269 if (!IsImageType(ArgTypeFromMD(KernelMDNode, i))) in addImplicitArgs()
297 if (IsImageType(ArgTypeFromMD(KernelMDNode, Arg.getArgNo()))) { in addImplicitArgs()
/external/llvm-project/llvm/lib/Target/AMDGPU/
DR600OpenCLImageTypeLoweringPass.cpp82 IsImageType(StringRef TypeString) { in IsImageType() function
240 if (IsImageType(Type)) { in replaceImageAndSamplerUses()
285 if (!IsImageType(ArgTypeFromMD(KernelMDNode, i))) in addImplicitArgs()
313 if (IsImageType(ArgTypeFromMD(KernelMDNode, Arg.getArgNo()))) { in addImplicitArgs()
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/
DR600OpenCLImageTypeLoweringPass.cpp82 IsImageType(StringRef TypeString) { in IsImageType() function
240 if (IsImageType(Type)) { in replaceImageAndSamplerUses()
285 if (!IsImageType(ArgTypeFromMD(KernelMDNode, i))) in addImplicitArgs()
313 if (IsImageType(ArgTypeFromMD(KernelMDNode, Arg.getArgNo()))) { in addImplicitArgs()
/external/angle/src/compiler/translator/
Dblocklayout.cpp128 if (gl::IsSamplerType(variable.type) || gl::IsImageType(variable.type) || in TraverseArrayOfArraysVariable()
632 else if (gl::IsSamplerType(variable.type) || gl::IsImageType(variable.type) || in TraverseShaderVariable()
DTranslatorVulkan.cpp807 if (uniform.active && gl::IsImageType(uniform.type) && uniform.imageUnitFormat == GL_R32F) in translateImpl()
/external/angle/src/common/
Dutilities.h43 bool IsImageType(GLenum type);
Dutilities.cpp547 bool IsImageType(GLenum type) in IsImageType() function
609 return IsImageType(type) || IsSamplerType(type) || IsAtomicCounterType(type); in IsOpaqueType()
/external/angle/src/libANGLE/
DProgramLinkedResources.cpp423 bool isImage = IsImageType(variable.type); in visitNamedVariable()
1086 IsImageType(uniform.type), in flattenUniformsAndCheckCapsForShader()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2056 if (gl::IsImageType(uniform.type) && gl::IsImage2DType(uniform.type)) in link()
2605 if (gl::IsImageType(uniform.type)) in defineUniformBase()