Searched refs:IsInverted (Results 1 – 5 of 5) sorted by relevance
91 if (stroke1->IsInverted()) in GetFillPath()115 bool bInverted = corner1->IsInverted(); in GetFillPath()311 if (stroke1->IsInverted()) in Stroke()454 bool bInverted = corner1->IsInverted(); in GetPath()465 if (stroke->IsInverted()) { in GetPath()
35 bool IsInverted();
139 bool CXFA_Stroke::IsInverted() { in IsInverted() function in CXFA_Stroke
511 bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; } in IsInverted() function
7824 …ImRect nav_rect_rel = (g.NavWindow && !g.NavWindow->NavRectRel[g.NavLayer].IsInverted()) ? g.NavWi… in NavUpdate()7829 …IM_ASSERT(!g.NavScoringRectScreen.IsInverted()); // Ensure if we have a finite, non-inverted bound… in NavUpdate()9397 if (!window->NavRectRel[0].IsInverted()) in ShowMetricsWindow()