Searched refs:IsMaskFlagSet (Results 1 – 7 of 7) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/ |
D | HLSLCompiler.cpp | 67 bool isFlagSet = IsMaskFlagSet(mask, flag); in IsCompilerFlagSet() 72 return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL3)); in IsCompilerFlagSet() 78 return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL0)); in IsCompilerFlagSet()
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/external/angle/src/common/ |
D | angleutils.h | 161 inline bool IsMaskFlagSet(T mask, T flag) in IsMaskFlagSet() function
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/external/angle/src/libANGLE/renderer/metal/ |
D | FrameBufferMtl.mm | 118 bool clearColor = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_COLOR_BUFFER_BIT)); 119 bool clearDepth = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_DEPTH_BUFFER_BIT)); 120 bool clearStencil = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_STENCIL_BUFFER_BIT));
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 433 bool clearColor = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_COLOR_BUFFER_BIT)); in clear() 434 bool clearDepth = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_DEPTH_BUFFER_BIT)); in clear() 435 bool clearStencil = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_STENCIL_BUFFER_BIT)); in clear()
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D | RendererVk.cpp | 2848 if (IsMaskFlagSet(mandatoryProperties.*features, featureBits)) in getFormatFeatureBits() 2872 return IsMaskFlagSet(getFormatFeatureBits<features>(formatID, featureBits), featureBits); in hasFormatFeatureBits()
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D | ContextVk.cpp | 3875 !IsMaskFlagSet(drawSurface->getOrientation(), EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE); in onMakeCurrent()
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D | vk_helpers.cpp | 598 return IsMaskFlagSet(aspectFlags, kDepthStencilAspects); in HasBothDepthAndStencilAspects()
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