Searched refs:IsRoundToNearestSupported (Results 1 – 5 of 5) sorted by relevance
71 if (!env->GetGpuInfo().IsRoundToNearestSupported()) { in Winograd4x4To36TileX6Test()143 if (!env->GetGpuInfo().IsRoundToNearestSupported()) { in Winograd36To4x4Tile4x1Test()207 if (!env->GetGpuInfo().IsRoundToNearestSupported()) { in Winograd4x4To36Test()278 if (!env->GetGpuInfo().IsRoundToNearestSupported()) { in Winograd36To4x4Test()
139 if (!env->GetGpuInfo().IsRoundToNearestSupported()) { in FullyConnectedExtraLargeTest()
159 bool IsRoundToNearestSupported() const;330 bool IsRoundToNearestSupported() const;
271 bool AppleInfo::IsRoundToNearestSupported() const { return IsBionic(); } in IsRoundToNearestSupported() function in tflite::gpu::AppleInfo399 bool GpuInfo::IsRoundToNearestSupported() const { in IsRoundToNearestSupported() function in tflite::gpu::GpuInfo404 return apple_info.IsRoundToNearestSupported(); in IsRoundToNearestSupported()
349 if (gpu_info.IsRoundToNearestSupported()) {