Home
last modified time | relevance | path

Searched refs:IsShader (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/
DAMDGPUCallLowering.cpp303 const bool IsShader = AMDGPU::isShader(CC); in lowerReturn() local
304 const bool IsWaveEnd = (IsShader && MFI->returnsVoid()) || in lowerReturn()
315 IsShader ? AMDGPU::SI_RETURN_TO_EPILOG : AMDGPU::S_SETPC_B64_return; in lowerReturn()
576 const bool IsShader = AMDGPU::isShader(CC); in lowerFormalArguments() local
617 if (!IsShader && InReg) in lowerFormalArguments()
719 TLI.allocateSystemSGPRs(CCInfo, MF, *Info, CC, IsShader); in lowerFormalArguments()
DSIISelLowering.h419 bool IsShader) const;
DSIISelLowering.cpp1826 bool IsShader) const { in allocateSystemSGPRs()
1855 if (IsShader) { in allocateSystemSGPRs()
2051 bool IsShader = AMDGPU::isShader(CallConv); in LowerFormalArguments() local
2055 if (IsShader) { in LowerFormalArguments()
2231 allocateSystemSGPRs(CCInfo, MF, *Info, CallConv, IsShader); in LowerFormalArguments()
2282 bool IsShader = AMDGPU::isShader(CallConv); in LowerReturn() local
2285 bool IsWaveEnd = Info->returnsVoid() && IsShader; in LowerReturn()
2374 Opc = IsShader ? AMDGPUISD::RETURN_TO_EPILOG : AMDGPUISD::RET_FLAG; in LowerReturn()
/external/llvm-project/llvm/lib/Target/AMDGPU/
DAMDGPUCallLowering.cpp462 const bool IsShader = AMDGPU::isShader(CC); in lowerReturn() local
464 (IsShader && MFI->returnsVoid()) || AMDGPU::isKernel(CC); in lowerReturn()
474 IsShader ? AMDGPU::SI_RETURN_TO_EPILOG : AMDGPU::S_SETPC_B64_return; in lowerReturn()
DSIISelLowering.h460 bool IsShader) const;
DSIISelLowering.cpp2048 bool IsShader) const { in allocateSystemSGPRs()
2077 if (IsShader) { in allocateSystemSGPRs()
2499 bool IsShader = AMDGPU::isShader(CallConv); in LowerReturn() local
2502 bool IsWaveEnd = Info->returnsVoid() && IsShader; in LowerReturn()
2591 Opc = IsShader ? AMDGPUISD::RETURN_TO_EPILOG : AMDGPUISD::RET_FLAG; in LowerReturn()
/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp984 { "glIsShader", _O(IsShader) },
/external/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.cpp632 return gl::IsShader(shader); in glIsShader()
1652 this->glIsShader = gl::IsShader; in LibGLESv2exports()
Dentry_points.h133 GLboolean GL_APIENTRY IsShader(GLuint shader);
DlibGLESv2.cpp3944 GLboolean GL_APIENTRY IsShader(GLuint shader) in IsShader() function
6465 FUNCTION(IsShader), in es2GetProcAddress()
/external/angle/src/libGL/
Dentry_points_gl_2_autogen.cpp820 ANGLE_CAPTURE(IsShader, isCallValid, context, shaderPacked, returnValue); in GL_IsShader()
/external/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp2299 ANGLE_CAPTURE(IsShader, isCallValid, context, shaderPacked, returnValue); in GL_IsShader()