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Searched refs:IsShaderIn (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/compiler/translator/
DOutputVulkanGLSL.cpp137 location = IsShaderIn(type.getQualifier()) ? nextUnusedInputLocation(locationCount) in writeLayoutQualifier()
DValidateVaryingLocations.cpp120 bool isVaryingIn = IsShaderIn(qualifier) && qualifier != EvqPatchIn; in ShouldIgnoreVaryingArraySize()
DBaseTypes.h1136 inline bool IsShaderIn(TQualifier qualifier) in IsShaderIn() function
DBuildSPIRV.cpp1565 const uint32_t location = IsShaderIn(type.getQualifier()) in writeInterfaceVariableDecorations()
DOutputSPIRV.cpp391 if (IsShaderIn(qualifier)) in GetStorageClass()
5452 const bool isShaderInOut = IsShaderIn(type.getQualifier()) || IsShaderOut(type.getQualifier()); in visitDeclaration()
/external/angle/src/compiler/translator/tree_ops/
DRemoveInactiveInterfaceVariables.cpp122 else if (IsShaderIn(qualifier)) in visitDeclaration()