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Searched refs:IsTessellationControlShaderOutput (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/compiler/translator/
Dutil.h60 bool IsTessellationControlShaderOutput(GLenum shaderType, TQualifier qualifier);
Dutil.cpp544 bool IsTessellationControlShaderOutput(GLenum shaderType, TQualifier qualifier) in IsTessellationControlShaderOutput() function
DParseContext.cpp1182 !IsTessellationControlShaderOutput(mShaderType, elementType.qualifier)) in checkIsValidTypeAndQualifierForArray()
2772 if (!IsTessellationControlShaderOutput(mShaderType, qualifier) && in checkTessellationShaderUnsizedArraysAndSetSize()
2831 else if (IsTessellationControlShaderOutput(mShaderType, qualifier)) in checkTessellationShaderUnsizedArraysAndSetSize()
6322 IsTessellationControlShaderOutput(mShaderType, lValue->getLeft()->getQualifier())) in addAssign()