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Searched refs:IsUpdateAfterBind (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/layers/
Ddescriptor_sets.h616 bool IsUpdateAfterBind(uint32_t binding) const { in IsUpdateAfterBind() function
Dgpu_validation.cpp1446 } else if (desc->IsUpdateAfterBind(binding)) { in GpuAllocateValidationResources()