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Searched refs:LIGHT_POSITIONAL (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h123 if (!(light->_Flags & LIGHT_POSITIONAL)) { in TAG()
197 else if (light->_Flags & LIGHT_POSITIONAL) { in TAG()
302 if (!(light->_Flags & LIGHT_POSITIONAL)) { in TAG()
377 else if (light->_Flags & LIGHT_POSITIONAL) { in TAG()
/external/mesa3d/src/mesa/main/
Dlight.c133 light->_Flags |= LIGHT_POSITIONAL; in _mesa_light()
135 light->_Flags &= ~LIGHT_POSITIONAL; in _mesa_light()
896 ((flags & (LIGHT_POSITIONAL|LIGHT_SPOT)) || in _mesa_update_lighting()
900 ctx->Light._NeedEyeCoords = ((flags & LIGHT_POSITIONAL) || in _mesa_update_lighting()
974 if (!(light->_Flags & LIGHT_POSITIONAL)) { in compute_light_positions()
1012 if (!(light->_Flags & LIGHT_POSITIONAL)) { in compute_light_positions()
Drastpos.c162 if (!(light->_Flags & LIGHT_POSITIONAL)) { in shade_rastpos()
228 else if (light->_Flags & LIGHT_POSITIONAL) { in shade_rastpos()
Dmtypes.h292 #define LIGHT_POSITIONAL 0x4 macro
293 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_tnl.c162 else if (l->_Flags & LIGHT_POSITIONAL) in get_light_mode()
288 if (l->_Flags & LIGHT_POSITIONAL) { in nv10_emit_light_source()
Dnv20_state_tnl.c204 if (l->_Flags & LIGHT_POSITIONAL) { in nv20_emit_light_source()