Searched refs:LINKING_FAILURE (Results 1 – 16 of 16) sorted by relevance
140 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()153 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()199 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()211 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()
283 sh_prog->data->LinkStatus = LINKING_FAILURE; in _mesa_program_binary()300 sh_prog->data->LinkStatus = LINKING_FAILURE; in _mesa_program_binary()
80 if (prog->data->LinkStatus == LINKING_FAILURE) { in lookup_linked_program()
942 *params = (shProg->data->LinkStatus == LINKING_FAILURE) ? 0 : shProg->SeparateShader; in get_programiv()1389 if (shProg->data->LinkStatus == LINKING_FAILURE && in link_program()2455 shProg->data->LinkStatus = LINKING_FAILURE; in _mesa_ProgramBinary()2675 shProg->data->LinkStatus = LINKING_FAILURE; in _mesa_CreateShaderProgramv()
2908 LINKING_FAILURE = 0, enumerator
1016 if (shProg->data->LinkStatus == LINKING_FAILURE) { in _mesa_GetUniformLocation()
96 cp->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_cs_prog()127 cp->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_cs_prog()
81 tep->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_tes_prog()
115 tep->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_tcs_prog()
192 vp->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_vs_prog()
131 fp->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_wm_prog()
688 if (prog->data->LinkStatus == LINKING_FAILURE) in gl_nir_link_glsl()
463 prog->data->LinkStatus = LINKING_FAILURE; in linker_error()2475 prog->data->LinkStatus = LINKING_FAILURE; in link_intrastage_shaders()4450 if (prog->data->LinkStatus == LINKING_FAILURE) in link_and_validate_uniforms()
1754 if (prog->data->LinkStatus == LINKING_FAILURE) { in link_assign_uniform_locations()
3123 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_glsl_link_shader()3126 if (prog->data->LinkStatus != LINKING_FAILURE) in _mesa_glsl_link_shader()
418 prog->data->LinkStatus = LINKING_FAILURE; in fail_link()