Searched refs:LOOP_FOREVER (Results 1 – 6 of 6) sorted by relevance
32 #define LOOP_FOREVER -1 macro237 bool loop_forever = opt.iterations == LOOP_FOREVER ? true : false; in test_plane_position_with_output()284 bool loop_forever = opt.iterations == LOOP_FOREVER ? true : false; in test_resolution_with_output()364 if (opt.iterations < LOOP_FOREVER || opt.iterations == 0) { in opt_handler()
37 #define LOOP_FOREVER -1 macro298 if (opt.iterations == LOOP_FOREVER) { in test_plane_position_with_output()405 if (opt.iterations < LOOP_FOREVER || opt.iterations == 0) { in opt_handler()
37 #define LOOP_FOREVER -1 macro
47 private int maxLoopCount = LOOP_FOREVER;267 if (maxLoopCount != LOOP_FOREVER && loopCount >= maxLoopCount) { in onFrameRead()300 if (loopCount <= 0 && loopCount != LOOP_FOREVER && loopCount != LOOP_INTRINSIC) { in setLoopCount()
12 public static final int LOOP_FOREVER = -1; field in GlideDrawable
24 this(view, GlideDrawable.LOOP_FOREVER); in GlideDrawableImageViewTarget()