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Searched refs:LazyShader (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.h66 d3d11::LazyShader<ID3D11VertexShader> mVs9;
67 d3d11::LazyShader<ID3D11PixelShader> mPsFloat9;
68 d3d11::LazyShader<ID3D11VertexShader> mVs;
69 d3d11::LazyShader<ID3D11VertexShader> mVsMultiview;
70 d3d11::LazyShader<ID3D11GeometryShader> mGsMultiview;
71 d3d11::LazyShader<ID3D11PixelShader> mPsDepth;
72 std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsFloat;
73 std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsUInt;
74 std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsSInt;
DBlit11.h276 d3d11::LazyShader<ID3D11VertexShader> mQuad2DVS;
277 d3d11::LazyShader<ID3D11PixelShader> mDepthPS;
280 d3d11::LazyShader<ID3D11VertexShader> mQuad3DVS;
281 d3d11::LazyShader<ID3D11GeometryShader> mQuad3DGS;
287 d3d11::LazyShader<ID3D11VertexShader> mResolveDepthStencilVS;
288 d3d11::LazyShader<ID3D11PixelShader> mResolveDepthPS;
289 d3d11::LazyShader<ID3D11PixelShader> mResolveDepthStencilPS;
290 d3d11::LazyShader<ID3D11PixelShader> mResolveStencilPS;
Drenderer11_utils.h253 class LazyShader final : public LazyResource<GetResourceTypeFromD3D11<D3D11ShaderType>()>
257 constexpr LazyShader(const BYTE *byteCode, size_t byteCodeSize, const char *name) in LazyShader() function
261 constexpr LazyShader(LazyShader &&shader) in LazyShader() function
DClear11.cpp111 d3d11::LazyShader<ID3D11PixelShader>(g_PS_Clear##Index, ArraySize(g_PS_Clear##Index), \