Searched refs:LazyShader (Results 1 – 4 of 4) sorted by relevance
66 d3d11::LazyShader<ID3D11VertexShader> mVs9;67 d3d11::LazyShader<ID3D11PixelShader> mPsFloat9;68 d3d11::LazyShader<ID3D11VertexShader> mVs;69 d3d11::LazyShader<ID3D11VertexShader> mVsMultiview;70 d3d11::LazyShader<ID3D11GeometryShader> mGsMultiview;71 d3d11::LazyShader<ID3D11PixelShader> mPsDepth;72 std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsFloat;73 std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsUInt;74 std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsSInt;
276 d3d11::LazyShader<ID3D11VertexShader> mQuad2DVS;277 d3d11::LazyShader<ID3D11PixelShader> mDepthPS;280 d3d11::LazyShader<ID3D11VertexShader> mQuad3DVS;281 d3d11::LazyShader<ID3D11GeometryShader> mQuad3DGS;287 d3d11::LazyShader<ID3D11VertexShader> mResolveDepthStencilVS;288 d3d11::LazyShader<ID3D11PixelShader> mResolveDepthPS;289 d3d11::LazyShader<ID3D11PixelShader> mResolveDepthStencilPS;290 d3d11::LazyShader<ID3D11PixelShader> mResolveStencilPS;
253 class LazyShader final : public LazyResource<GetResourceTypeFromD3D11<D3D11ShaderType>()>257 constexpr LazyShader(const BYTE *byteCode, size_t byteCodeSize, const char *name) in LazyShader() function261 constexpr LazyShader(LazyShader &&shader) in LazyShader() function
111 d3d11::LazyShader<ID3D11PixelShader>(g_PS_Clear##Index, ArraySize(g_PS_Clear##Index), \