Searched refs:Lighting (Results 1 – 13 of 13) sorted by relevance
8 PROJECT_NAME = "Mesa Transform and Lighting (tnl)"
13 Transform, Clipping, & Lighting. The three stages of preparation in a
33 #. Lighting is fastest when: Two-sided lighting is disabled
91 - **tnl** - Software vertex Transformation 'n Lighting. (not used
357 if set, disable hardware-accelerated Transform/Clip/Lighting.
34 - \[RADV/ACO\] Star Citizen Lighting/Shadow Issue
43 - [RADV/ACO] Star Citizen Lighting/Shadow Issue
183 - [RadeonSI] - Curse of the Dead Gods (1123770) - Lighting is not
112 - \[RADV/ACO\] Star Citizen Lighting/Shadow Issue
184 GLboolean Lighting; member
832 save->Lighting = ctx->Light.Enabled; in _mesa_meta_begin()1197 if (save->Lighting) { in _mesa_meta_end()
83 GLboolean Lighting; member350 attr->Lighting = ctx->Light.Enabled; in _mesa_PushAttrib()649 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); in pop_enable_group()
695 Lighting = 10,