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Searched refs:Lighting (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/doxygen/
Dtnl.doxy8 PROJECT_NAME = "Mesa Transform and Lighting (tnl)"
/external/mesa3d/docs/gallium/
Dglossary.rst13 Transform, Clipping, & Lighting. The three stages of preparation in a
/external/mesa3d/docs/
Dperf.rst33 #. Lighting is fastest when: Two-sided lighting is disabled
Dsourcetree.rst91 - **tnl** - Software vertex Transformation 'n Lighting. (not used
Denvvars.rst357 if set, disable hardware-accelerated Transform/Clip/Lighting.
/external/mesa3d/docs/relnotes/
D20.1.10.rst34 - \[RADV/ACO\] Star Citizen Lighting/Shadow Issue
D20.2.2.rst43 - [RADV/ACO] Star Citizen Lighting/Shadow Issue
D20.1.0.rst183 - [RadeonSI] - Curse of the Dead Gods (1123770) - Lighting is not
D20.3.0.rst112 - \[RADV/ACO\] Star Citizen Lighting/Shadow Issue
/external/mesa3d/src/mesa/drivers/common/
Dmeta.h184 GLboolean Lighting; member
Dmeta.c832 save->Lighting = ctx->Light.Enabled; in _mesa_meta_begin()
1197 if (save->Lighting) { in _mesa_meta_end()
/external/mesa3d/src/mesa/main/
Dattrib.c83 GLboolean Lighting; member
350 attr->Lighting = ctx->Light.Enabled; in _mesa_PushAttrib()
649 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); in pop_enable_group()
/external/rust/crates/libc/src/
Dpsp.rs695 Lighting = 10,