Searched refs:LineDirection (Results 1 – 2 of 2) sorted by relevance
/external/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | closest_point.inl | 16 tvec3<T, P> LineDirection = (b - a) / LineLength; local 18 // Project Vector to LineDirection to get the distance of point from a 19 T Distance = dot(Vector, LineDirection); 23 return a + LineDirection * Distance; 36 tvec2<T, P> LineDirection = (b - a) / LineLength; local 38 // Project Vector to LineDirection to get the distance of point from a 39 T Distance = dot(Vector, LineDirection); 43 return a + LineDirection * Distance;
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/external/perfetto/ui/src/frontend/ |
D | flow_events_renderer.ts | 39 type LineDirection = 'LEFT'|'RIGHT'|'UP'|'DOWN'; alias 196 let beginDir: LineDirection = 'LEFT'; 197 let endDir: LineDirection = 'RIGHT'; 233 private getDeltaX(dir: LineDirection, offset: number): number { 248 private getDeltaY(dir: LineDirection, offset: number): number { 265 begin: {x: number, y: number, dir: LineDirection}, 266 end: {x: number, y: number, dir: LineDirection}, hue: number,
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