Searched refs:LinkStatus (Results 1 – 25 of 29) sorted by relevance
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121 prog->data->LinkStatus = LINKING_SUCCESS; in _mesa_spirv_link_shaders()140 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()153 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()199 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()211 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()
283 sh_prog->data->LinkStatus = LINKING_FAILURE; in _mesa_program_binary()300 sh_prog->data->LinkStatus = LINKING_FAILURE; in _mesa_program_binary()324 sh_prog->data->LinkStatus = LINKING_SKIPPED; in _mesa_program_binary()
592 if (shProg->data->LinkStatus && in check_gs_query()617 if (shProg->data->LinkStatus && in check_tcs_query()643 if (shProg->data->LinkStatus && in check_tes_query()709 *params = shProg->data->LinkStatus ? GL_TRUE : GL_FALSE; in get_programiv()909 if (ctx->Const.NumProgramBinaryFormats == 0 || !shProg->data->LinkStatus) { in get_programiv()925 if (!shProg->data->LinkStatus) { in get_programiv()942 *params = (shProg->data->LinkStatus == LINKING_FAILURE) ? 0 : shProg->SeparateShader; in get_programiv()1323 if (shProg->data->LinkStatus) { in link_program()1389 if (shProg->data->LinkStatus == LINKING_FAILURE && in link_program()1405 shProg->data->LinkStatus ? "Success" : "Failed"); in link_program()[all …]
140 if (!shProg->data->LinkStatus) { in _mesa_GetActiveAttrib()187 if (!shProg->data->LinkStatus) { in _mesa_GetAttribLocation()215 if (!shProg->data->LinkStatus in _mesa_count_active_attribs()235 if (!shProg->data->LinkStatus in _mesa_longest_attribute_name_length()368 if (!shProg->data->LinkStatus) { in _mesa_GetFragDataIndex()403 if (!shProg->data->LinkStatus) { in _mesa_GetFragDataLocation()
358 if (!shProg->data->LinkStatus) { in _mesa_UseProgramStages()403 if (!no_error && shProg != NULL && !shProg->data->LinkStatus) { in active_shader_program()
80 if (prog->data->LinkStatus == LINKING_FAILURE) { in lookup_linked_program()
186 if (!shProg->data->LinkStatus) in validate_uniform_parameters()197 if (!shProg->data->LinkStatus) in validate_uniform_parameters()
1124 if (!p.shader_program->data->LinkStatus) in create_new_program()
96 cp->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_cs_prog()127 cp->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_cs_prog()
81 tep->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_tes_prog()
115 tep->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_tcs_prog()
192 vp->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_vs_prog()
231 if (shProg->data->LinkStatus == LINKING_SKIPPED) in brw_link_shader()
131 fp->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_wm_prog()
2919 if (!shader_program->data->LinkStatus) in get_mesa_program()2923 if (!shader_program->data->LinkStatus) { in get_mesa_program()2969 if (!shader_program->data->LinkStatus) { in get_mesa_program()2992 assert(prog->data->LinkStatus); in _mesa_ir_link_shader()3067 return prog->data->LinkStatus; in _mesa_ir_link_shader()3083 prog->data->LinkStatus = LINKING_SUCCESS; in _mesa_glsl_link_shader()3106 if (prog->data->LinkStatus) { in _mesa_glsl_link_shader()3118 if (prog->data->LinkStatus == LINKING_SUCCESS) { in _mesa_glsl_link_shader()3122 if (prog->data->LinkStatus && !ctx->Driver.LinkShader(ctx, prog)) { in _mesa_glsl_link_shader()3123 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_glsl_link_shader()[all …]
463 prog->data->LinkStatus = LINKING_FAILURE; in linker_error()2397 if (!prog->data->LinkStatus) in link_intrastage_shaders()2404 if (!prog->data->LinkStatus) in link_intrastage_shaders()2475 prog->data->LinkStatus = LINKING_FAILURE; in link_intrastage_shaders()2562 if (!prog->data->LinkStatus) { in link_intrastage_shaders()4450 if (prog->data->LinkStatus == LINKING_FAILURE) in link_and_validate_uniforms()4508 if (!prog->data->LinkStatus) in link_varyings_and_uniforms()4554 prog->data->LinkStatus = LINKING_SUCCESS; /* All error paths will set this to false */ in link_shaders()4710 if (!prog->data->LinkStatus) { in link_shaders()4733 if (!prog->data->LinkStatus) { in link_shaders()[all …]
525 whole_program->data->LinkStatus = LINKING_SUCCESS; in standalone_compile_shader()538 assert(whole_program->data->LinkStatus); in standalone_compile_shader()560 status = (whole_program->data->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; in standalone_compile_shader()
259 prog->data->LinkStatus = LINKING_SKIPPED; in shader_cache_read_program_metadata()
605 if (!prog->data->LinkStatus) { in gl_nir_link_uniform_blocks()
688 if (prog->data->LinkStatus == LINKING_FAILURE) in gl_nir_link_glsl()
1754 if (prog->data->LinkStatus == LINKING_FAILURE) { in link_assign_uniform_locations()
60 assert(prog->data->LinkStatus); in st_link_shader()
249 if (prog->data->LinkStatus != LINKING_SKIPPED) in st_load_ir_from_disk_cache()
84 <ShaderProgram LinkStatus="[status]">
220 - linker: Make linker_error set LinkStatus to false