/external/angle/src/libANGLE/ |
D | Uniform.cpp | 42 LinkedUniform::LinkedUniform() in LinkedUniform() function in gl::LinkedUniform 46 LinkedUniform::LinkedUniform(GLenum typeIn, in LinkedUniform() function in gl::LinkedUniform 68 LinkedUniform::LinkedUniform(const sh::ShaderVariable &uniform) in LinkedUniform() function in gl::LinkedUniform 78 LinkedUniform::LinkedUniform(const LinkedUniform &uniform) in LinkedUniform() function in gl::LinkedUniform 87 LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform) in operator =() 98 LinkedUniform::~LinkedUniform() {} in ~LinkedUniform()
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D | Uniform.h | 48 struct LinkedUniform : public sh::ShaderVariable, public ActiveVariable struct 50 LinkedUniform(); 51 LinkedUniform(GLenum type, 60 LinkedUniform(const sh::ShaderVariable &uniform); 61 LinkedUniform(const LinkedUniform &uniform); 62 LinkedUniform &operator=(const LinkedUniform &uniform); argument 63 ~LinkedUniform() override;
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D | ProgramLinkedResources.h | 40 struct LinkedUniform; 61 void getResults(std::vector<LinkedUniform> *uniforms, 70 std::vector<LinkedUniform> &samplerUniforms, 71 std::vector<LinkedUniform> &imageUniforms, 72 std::vector<LinkedUniform> &atomicCounterUniforms, 73 std::vector<LinkedUniform> &inputAttachmentUniforms, 89 std::vector<LinkedUniform> mUniforms; 145 std::vector<LinkedUniform> *uniformsOut, 157 std::vector<LinkedUniform> *mUniformsOut = nullptr; 226 std::vector<LinkedUniform> *uniformsOut,
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D | ProgramLinkedResources.cpp | 24 LinkedUniform *FindUniform(std::vector<LinkedUniform> &list, const std::string &name) in FindUniform() 26 for (LinkedUniform &uniform : list) in FindUniform() 242 std::vector<LinkedUniform> *uniformsOut, in UniformBlockEncodingVisitor() 278 LinkedUniform newUniform(variable.type, variable.precision, nameWithArrayIndex, in visitNamedVariable() 290 std::vector<LinkedUniform> *mUniformsOut; 387 std::vector<LinkedUniform> *uniforms, in FlattenUniformVisitor() 388 std::vector<LinkedUniform> *samplerUniforms, in FlattenUniformVisitor() 389 std::vector<LinkedUniform> *imageUniforms, in FlattenUniformVisitor() 390 std::vector<LinkedUniform> *atomicCounterUniforms, in FlattenUniformVisitor() 391 std::vector<LinkedUniform> *inputAttachmentUniforms, in FlattenUniformVisitor() [all …]
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D | ProgramExecutable.h | 241 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; } in getUniforms() 289 const LinkedUniform &getUniformByIndex(GLuint index) const in getUniformByIndex() 446 std::vector<LinkedUniform> mUniforms;
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D | ProgramExecutable.cpp | 268 LinkedUniform uniform; in load() 500 for (const LinkedUniform &uniform : getUniforms()) in save() 740 const gl::LinkedUniform &samplerUniform = programState.getUniforms()[uniformIndex]; in updateActiveSamplers() 781 const gl::LinkedUniform &imageUniform = executable.getUniforms()[uniformIndex]; in updateActiveImages()
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D | Program.h | 265 const std::vector<LinkedUniform> &getUniforms() const { return mExecutable->getUniforms(); } in getUniforms() 558 const LinkedUniform &getUniformByLocation(UniformLocation location) const; 567 const LinkedUniform &getUniformByIndex(GLuint index) const in getUniformByIndex()
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D | Program.cpp | 163 GLint GetVariableLocation(const std::vector<LinkedUniform> &list, in GetVariableLocation() 178 const LinkedUniform &variable = list[variableLocation.index]; in GetVariableLocation() 2483 const LinkedUniform &uniform = mState.mExecutable->getUniforms()[index]; in getActiveUniform() 2537 for (const LinkedUniform &uniform : mState.mExecutable->getUniforms()) in getActiveUniformMaxLength() 2563 const LinkedUniform &Program::getUniformByLocation(UniformLocation location) const in getUniformByLocation() 2938 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index]; in getUniformfv() 2966 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index]; in getUniformiv() 2994 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index]; in getUniformuiv() 4495 const LinkedUniform &linkedUniform = mState.mExecutable->getUniforms()[locationInfo.index]; in clampUniformCount() 4525 const LinkedUniform &linkedUniform = mState.mExecutable->getUniforms()[locationInfo.index]; in clampMatrixUniformCount()
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D | validationES.h | 35 struct LinkedUniform; 268 const LinkedUniform **uniformOut);
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D | validationES31.cpp | 325 const LinkedUniform *uniform = nullptr; in ValidateProgramUniformBase() 338 const LinkedUniform *uniform = nullptr; in ValidateProgramUniformMatrixBase() 688 const LinkedUniform *uniform = nullptr; in ValidateProgramUniform1ivBase()
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D | validationES.cpp | 2494 const LinkedUniform **uniformOut) in ValidateUniformCommonBase() 2604 const LinkedUniform *uniform = nullptr; in ValidateUniform() 2615 const LinkedUniform *uniform = nullptr; in ValidateUniform1iv() 2633 const LinkedUniform *uniform = nullptr; in ValidateUniformMatrix() 4255 const LinkedUniform &uniform = programObject->getUniformByLocation(location); in ValidateSizedGetUniform()
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D | queryutils.cpp | 883 maxNameLength = FindMaxSize(program->getState().getUniforms(), &LinkedUniform::name); in QueryProgramInterfaceMaxNameLength()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramExecutableVk.cpp | 578 const std::vector<gl::LinkedUniform> &uniforms = executable.getUniforms(); in addImageDescriptorSetDesc() 584 const gl::LinkedUniform &imageUniform = uniforms[uniformIndex]; in addImageDescriptorSetDesc() 633 const std::vector<gl::LinkedUniform> &uniforms = executable.getUniforms(); in addInputAttachmentDescriptorSetDesc() 641 const gl::LinkedUniform &baseInputAttachment = uniforms.at(baseUniformIndex); in addInputAttachmentDescriptorSetDesc() 661 const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms(); in addTextureDescriptorSetDesc() 668 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in addTextureDescriptorSetDesc() 1381 const std::vector<gl::LinkedUniform> &uniforms = executable.getUniforms(); in updateImagesDescriptorSet() 1397 const gl::LinkedUniform &imageUniform = uniforms[uniformIndex]; in updateImagesDescriptorSet() 1558 const std::vector<gl::LinkedUniform> &uniforms = executable.getUniforms(); in updateInputAttachmentDescriptorSet() 1566 const gl::LinkedUniform &baseInputAttachment = uniforms.at(baseUniformIndex); in updateInputAttachmentDescriptorSet() [all …]
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D | ProgramVk.cpp | 424 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformImpl() 489 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in getUniformImpl() 538 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniform1iv() 591 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformMatrixfv()
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_glslang_mtl_utils.mm | 375 const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms(); 383 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex];
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D | mtl_glslang_utils.mm | 470 const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms(); 476 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex];
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D | ProgramMtl.mm | 529 const gl::LinkedUniform &uniform = uniforms[location.index]; 886 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; 955 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; 1048 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index];
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/external/angle/src/libANGLE/renderer/ |
D | glslang_wrapper_utils.cpp | 690 const std::vector<gl::LinkedUniform> &uniforms, in AssignInputAttachmentBindings() 704 const gl::LinkedUniform &inputAttachmentUniform = uniforms[uniformIndex]; in AssignInputAttachmentBindings() 782 const std::vector<gl::LinkedUniform> &uniforms, in AssignImageBindings() 790 const gl::LinkedUniform &imageUniform = uniforms[uniformIndex]; in AssignImageBindings() 812 const std::vector<gl::LinkedUniform> &uniforms = programExecutable.getUniforms(); in AssignNonTextureBindings() 845 const std::vector<gl::LinkedUniform> &uniforms = programExecutable.getUniforms(); in AssignTextureBindings() 849 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in AssignTextureBindings()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 1085 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex]; in load() 2555 for (const gl::LinkedUniform &glUniform : mState.getUniforms()) in defineUniformsAndAssignRegisters() 3272 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index]; in getUniformInternal()
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/external/angle/src/libANGLE/renderer/gl/ |
D | ProgramGL.cpp | 1018 const gl::LinkedUniform &uniform = uniforms[entry.index]; in postLink()
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 1429 const std::vector<gl::LinkedUniform> &uniforms = program->getState().getUniforms(); in CaptureUpdateUniformLocations() 1450 const gl::LinkedUniform &uniform = uniforms[locationVar.index]; in CaptureUpdateUniformLocations() 1704 const std::vector<gl::LinkedUniform> &uniforms = program->getState().getUniforms(); in CaptureUpdateUniformValues() 1706 for (const gl::LinkedUniform &uniform : uniforms) in CaptureUpdateUniformValues()
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