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Searched refs:LinkedUniform (Results 1 – 21 of 21) sorted by relevance

/external/angle/src/libANGLE/
DUniform.cpp42 LinkedUniform::LinkedUniform() in LinkedUniform() function in gl::LinkedUniform
46 LinkedUniform::LinkedUniform(GLenum typeIn, in LinkedUniform() function in gl::LinkedUniform
68 LinkedUniform::LinkedUniform(const sh::ShaderVariable &uniform) in LinkedUniform() function in gl::LinkedUniform
78 LinkedUniform::LinkedUniform(const LinkedUniform &uniform) in LinkedUniform() function in gl::LinkedUniform
87 LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform) in operator =()
98 LinkedUniform::~LinkedUniform() {} in ~LinkedUniform()
DUniform.h48 struct LinkedUniform : public sh::ShaderVariable, public ActiveVariable struct
50 LinkedUniform();
51 LinkedUniform(GLenum type,
60 LinkedUniform(const sh::ShaderVariable &uniform);
61 LinkedUniform(const LinkedUniform &uniform);
62 LinkedUniform &operator=(const LinkedUniform &uniform); argument
63 ~LinkedUniform() override;
DProgramLinkedResources.h40 struct LinkedUniform;
61 void getResults(std::vector<LinkedUniform> *uniforms,
70 std::vector<LinkedUniform> &samplerUniforms,
71 std::vector<LinkedUniform> &imageUniforms,
72 std::vector<LinkedUniform> &atomicCounterUniforms,
73 std::vector<LinkedUniform> &inputAttachmentUniforms,
89 std::vector<LinkedUniform> mUniforms;
145 std::vector<LinkedUniform> *uniformsOut,
157 std::vector<LinkedUniform> *mUniformsOut = nullptr;
226 std::vector<LinkedUniform> *uniformsOut,
DProgramLinkedResources.cpp24 LinkedUniform *FindUniform(std::vector<LinkedUniform> &list, const std::string &name) in FindUniform()
26 for (LinkedUniform &uniform : list) in FindUniform()
242 std::vector<LinkedUniform> *uniformsOut, in UniformBlockEncodingVisitor()
278 LinkedUniform newUniform(variable.type, variable.precision, nameWithArrayIndex, in visitNamedVariable()
290 std::vector<LinkedUniform> *mUniformsOut;
387 std::vector<LinkedUniform> *uniforms, in FlattenUniformVisitor()
388 std::vector<LinkedUniform> *samplerUniforms, in FlattenUniformVisitor()
389 std::vector<LinkedUniform> *imageUniforms, in FlattenUniformVisitor()
390 std::vector<LinkedUniform> *atomicCounterUniforms, in FlattenUniformVisitor()
391 std::vector<LinkedUniform> *inputAttachmentUniforms, in FlattenUniformVisitor()
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DProgramExecutable.h241 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; } in getUniforms()
289 const LinkedUniform &getUniformByIndex(GLuint index) const in getUniformByIndex()
446 std::vector<LinkedUniform> mUniforms;
DProgramExecutable.cpp268 LinkedUniform uniform; in load()
500 for (const LinkedUniform &uniform : getUniforms()) in save()
740 const gl::LinkedUniform &samplerUniform = programState.getUniforms()[uniformIndex]; in updateActiveSamplers()
781 const gl::LinkedUniform &imageUniform = executable.getUniforms()[uniformIndex]; in updateActiveImages()
DProgram.h265 const std::vector<LinkedUniform> &getUniforms() const { return mExecutable->getUniforms(); } in getUniforms()
558 const LinkedUniform &getUniformByLocation(UniformLocation location) const;
567 const LinkedUniform &getUniformByIndex(GLuint index) const in getUniformByIndex()
DProgram.cpp163 GLint GetVariableLocation(const std::vector<LinkedUniform> &list, in GetVariableLocation()
178 const LinkedUniform &variable = list[variableLocation.index]; in GetVariableLocation()
2483 const LinkedUniform &uniform = mState.mExecutable->getUniforms()[index]; in getActiveUniform()
2537 for (const LinkedUniform &uniform : mState.mExecutable->getUniforms()) in getActiveUniformMaxLength()
2563 const LinkedUniform &Program::getUniformByLocation(UniformLocation location) const in getUniformByLocation()
2938 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index]; in getUniformfv()
2966 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index]; in getUniformiv()
2994 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index]; in getUniformuiv()
4495 const LinkedUniform &linkedUniform = mState.mExecutable->getUniforms()[locationInfo.index]; in clampUniformCount()
4525 const LinkedUniform &linkedUniform = mState.mExecutable->getUniforms()[locationInfo.index]; in clampMatrixUniformCount()
DvalidationES.h35 struct LinkedUniform;
268 const LinkedUniform **uniformOut);
DvalidationES31.cpp325 const LinkedUniform *uniform = nullptr; in ValidateProgramUniformBase()
338 const LinkedUniform *uniform = nullptr; in ValidateProgramUniformMatrixBase()
688 const LinkedUniform *uniform = nullptr; in ValidateProgramUniform1ivBase()
DvalidationES.cpp2494 const LinkedUniform **uniformOut) in ValidateUniformCommonBase()
2604 const LinkedUniform *uniform = nullptr; in ValidateUniform()
2615 const LinkedUniform *uniform = nullptr; in ValidateUniform1iv()
2633 const LinkedUniform *uniform = nullptr; in ValidateUniformMatrix()
4255 const LinkedUniform &uniform = programObject->getUniformByLocation(location); in ValidateSizedGetUniform()
Dqueryutils.cpp883 maxNameLength = FindMaxSize(program->getState().getUniforms(), &LinkedUniform::name); in QueryProgramInterfaceMaxNameLength()
/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp578 const std::vector<gl::LinkedUniform> &uniforms = executable.getUniforms(); in addImageDescriptorSetDesc()
584 const gl::LinkedUniform &imageUniform = uniforms[uniformIndex]; in addImageDescriptorSetDesc()
633 const std::vector<gl::LinkedUniform> &uniforms = executable.getUniforms(); in addInputAttachmentDescriptorSetDesc()
641 const gl::LinkedUniform &baseInputAttachment = uniforms.at(baseUniformIndex); in addInputAttachmentDescriptorSetDesc()
661 const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms(); in addTextureDescriptorSetDesc()
668 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in addTextureDescriptorSetDesc()
1381 const std::vector<gl::LinkedUniform> &uniforms = executable.getUniforms(); in updateImagesDescriptorSet()
1397 const gl::LinkedUniform &imageUniform = uniforms[uniformIndex]; in updateImagesDescriptorSet()
1558 const std::vector<gl::LinkedUniform> &uniforms = executable.getUniforms(); in updateInputAttachmentDescriptorSet()
1566 const gl::LinkedUniform &baseInputAttachment = uniforms.at(baseUniformIndex); in updateInputAttachmentDescriptorSet()
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DProgramVk.cpp424 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformImpl()
489 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in getUniformImpl()
538 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniform1iv()
591 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformMatrixfv()
/external/angle/src/libANGLE/renderer/metal/
Dmtl_glslang_mtl_utils.mm375 const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms();
383 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex];
Dmtl_glslang_utils.mm470 const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms();
476 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex];
DProgramMtl.mm529 const gl::LinkedUniform &uniform = uniforms[location.index];
886 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index];
955 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index];
1048 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index];
/external/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp690 const std::vector<gl::LinkedUniform> &uniforms, in AssignInputAttachmentBindings()
704 const gl::LinkedUniform &inputAttachmentUniform = uniforms[uniformIndex]; in AssignInputAttachmentBindings()
782 const std::vector<gl::LinkedUniform> &uniforms, in AssignImageBindings()
790 const gl::LinkedUniform &imageUniform = uniforms[uniformIndex]; in AssignImageBindings()
812 const std::vector<gl::LinkedUniform> &uniforms = programExecutable.getUniforms(); in AssignNonTextureBindings()
845 const std::vector<gl::LinkedUniform> &uniforms = programExecutable.getUniforms(); in AssignTextureBindings()
849 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in AssignTextureBindings()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1085 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex]; in load()
2555 for (const gl::LinkedUniform &glUniform : mState.getUniforms()) in defineUniformsAndAssignRegisters()
3272 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index]; in getUniformInternal()
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.cpp1018 const gl::LinkedUniform &uniform = uniforms[entry.index]; in postLink()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp1429 const std::vector<gl::LinkedUniform> &uniforms = program->getState().getUniforms(); in CaptureUpdateUniformLocations()
1450 const gl::LinkedUniform &uniform = uniforms[locationVar.index]; in CaptureUpdateUniformLocations()
1704 const std::vector<gl::LinkedUniform> &uniforms = program->getState().getUniforms(); in CaptureUpdateUniformValues()
1706 for (const gl::LinkedUniform &uniform : uniforms) in CaptureUpdateUniformValues()