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Searched refs:LodUniform (Results 1 – 6 of 6) sorted by relevance

/external/angle/util/
Dshader_utils.h118 ANGLE_UTIL_EXPORT const char *LodUniform();
Dshader_utils.cpp560 const char *LodUniform() in LodUniform() function
/external/angle/src/tests/gl_tests/
DFramebufferTest.cpp2525 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P()
2592 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P()
2792 GLint lodLocation = glGetUniformLocation(textureLodProgram, essl3_shaders::LodUniform()); in TEST_P()
DMipmapTest.cpp446 const GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in verifyAllMips()
DTextureTest.cpp538 mLodLocation = glGetUniformLocation(mProgram, essl3_shaders::LodUniform()); in initTest()
8727 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P()
8766 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P()
8818 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P()
DCopyTextureTest.cpp2262 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P()