Searched refs:LodUniform (Results 1 – 6 of 6) sorted by relevance
118 ANGLE_UTIL_EXPORT const char *LodUniform();
560 const char *LodUniform() in LodUniform() function
2525 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P()2592 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P()2792 GLint lodLocation = glGetUniformLocation(textureLodProgram, essl3_shaders::LodUniform()); in TEST_P()
446 const GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in verifyAllMips()
538 mLodLocation = glGetUniformLocation(mProgram, essl3_shaders::LodUniform()); in initTest()8727 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P()8766 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P()8818 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P()
2262 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P()