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Searched refs:M4f (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/geometry/
DGrQuadUtils.cpp17 using M4f = skvx::Vec<4, int32_t>; typedef
47 static AI void correct_bad_edges(const M4f& bad, V4f* e1, V4f* e2, V4f* e3) { in correct_bad_edges()
59 static AI void correct_bad_coords(const M4f& bad, V4f* c1, V4f* c2, V4f* c3) { in correct_bad_coords()
312 static M4f inside_triangle(const V4f& u, const V4f& v, const V4f& w) { in inside_triangle()
322 M4f clipW = ws < SkPathPriv::kW0PlaneDistance; in projectedBounds()
401 M4f validW = quad->fDevice.w4f() >= SkPathPriv::kW0PlaneDistance; in ClipToW0()
438 M4f ccwValid = next_ccw(v.fW) >= SkPathPriv::kW0PlaneDistance; in ClipToW0()
439 M4f cwValid = next_cw(v.fW) >= SkPathPriv::kW0PlaneDistance; in ClipToW0()
612 M4f inTri1 = inside_triangle(u1, v1, w1); in CropToRect()
613 M4f inTri2 = inside_triangle(u2, v2, w2); in CropToRect()
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