Searched refs:MATERIAL_COLOR2 (Results 1 – 3 of 3) sorted by relevance
290 specularMaterialSource = MATERIAL_COLOR2; in init()673 (diffuseMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexDiffuseMaterialSourceActive()690 (specularMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexSpecularMaterialSourceActive()707 (ambientMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexAmbientMaterialSourceActive()724 (emissiveMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexEmissiveMaterialSourceActive()
245 MATERIAL_COLOR2, enumerator247 MATERIAL_LAST = MATERIAL_COLOR2
316 else if(state.vertexDiffuseMaterialSourceActive == MATERIAL_COLOR2) in pipeline()367 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR2) in pipeline()418 else if(state.vertexAmbientMaterialSourceActive == MATERIAL_COLOR2) in pipeline()449 else if(state.vertexEmissiveMaterialSourceActive == MATERIAL_COLOR2) in pipeline()469 else if(state.vertexDiffuseMaterialSourceActive == MATERIAL_COLOR2) in pipeline()488 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR2) in pipeline()