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Searched refs:MATERIAL_COLOR2 (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.cpp290 specularMaterialSource = MATERIAL_COLOR2; in init()
673 (diffuseMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexDiffuseMaterialSourceActive()
690 (specularMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexSpecularMaterialSourceActive()
707 (ambientMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexAmbientMaterialSourceActive()
724 (emissiveMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexEmissiveMaterialSourceActive()
DContext.hpp245 MATERIAL_COLOR2, enumerator
247 MATERIAL_LAST = MATERIAL_COLOR2
/external/swiftshader/src/Shader/
DVertexPipeline.cpp316 else if(state.vertexDiffuseMaterialSourceActive == MATERIAL_COLOR2) in pipeline()
367 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR2) in pipeline()
418 else if(state.vertexAmbientMaterialSourceActive == MATERIAL_COLOR2) in pipeline()
449 else if(state.vertexEmissiveMaterialSourceActive == MATERIAL_COLOR2) in pipeline()
469 else if(state.vertexDiffuseMaterialSourceActive == MATERIAL_COLOR2) in pipeline()
488 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR2) in pipeline()