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Searched refs:MAT_BIT_BACK_AMBIENT (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Dlight.c564 bitmask |= MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT; in _mesa_material_bitmask()
576 bitmask |= MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT; in _mesa_material_bitmask()
632 if (bitmask & MAT_BIT_BACK_AMBIENT) { in _mesa_update_material()
649 if (bitmask & (MAT_BIT_BACK_EMISSION | MAT_BIT_BACK_AMBIENT)) { in _mesa_update_material()
728 MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT); in _mesa_ColorMaterial()
922 MAT_BIT_BACK_AMBIENT | in _mesa_update_lighting()
Dmtypes.h246 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT) macro
267 MAT_BIT_BACK_AMBIENT | \
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c79 if (m & MAT_BIT_BACK_AMBIENT) in get_material_bitmask()
/external/mesa3d/src/mesa/vbo/
Dvbo_exec_api.c615 if (updateMats & MAT_BIT_BACK_AMBIENT) in vbo_exec_Materialfv()
657 if (updateMats & MAT_BIT_BACK_AMBIENT) in vbo_exec_Materialfv()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c942 if (mask & MAT_BIT_BACK_AMBIENT) { in r200ColorMaterial()
1036 if (mask & MAT_BIT_BACK_AMBIENT) { in r200UpdateMaterial()