Searched refs:MAX_COMBINED_TEXTURE_IMAGE_UNITS (Results 1 – 14 of 14) sorted by relevance
224 #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6) macro
640 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()788 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); in check_context_limits()789 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); in check_context_limits()
1629 GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; in _mesa_sampler_uniforms_pipeline_are_valid()1669 if (active_samplers > MAX_COMBINED_TEXTURE_IMAGE_UNITS) { in _mesa_sampler_uniforms_pipeline_are_valid()1674 active_samplers, MAX_COMBINED_TEXTURE_IMAGE_UNITS); in _mesa_sampler_uniforms_pipeline_are_valid()
885 BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS); in _mesa_update_texture_state()1072 >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1); in _mesa_init_texture()
1279 struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];2116 GLbitfield16 TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
83 MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS, enumerator392 gl::BindingPointer<Sampler> sampler[MAX_COMBINED_TEXTURE_IMAGE_UNITS];395 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];
219 for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) in ~Context()249 for(int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i) in ~Context()1965 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = MAX_COMBINED_TEXTURE_IMAGE_UNITS; return true; in getIntegerv()2154 if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) in getIntegerv()2163 if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) in getIntegerv()2172 if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) in getIntegerv()2181 if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) in getIntegerv()2190 if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) in getIntegerv()2231 if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) in getIntegerv()3896 for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) in detachTexture()[all …]
179 resources.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; in createCompiler()
316 if(logicalTextureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS) in getSamplerMapping()3055 TextureType textureUnitType[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; in validateSamplers()3057 for(unsigned int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS; i++) in validateSamplers()3068 if(unit >= MAX_COMBINED_TEXTURE_IMAGE_UNITS) in validateSamplers()3072 …iform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, MAX_COMBINED_TEXTURE_IMAGE_UNITS); in validateSamplers()3103 if(unit >= MAX_COMBINED_TEXTURE_IMAGE_UNITS) in validateSamplers()3107 …iform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, MAX_COMBINED_TEXTURE_IMAGE_UNITS); in validateSamplers()
68 if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) in ActiveTexture()2838 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS; return; in GetIntegerv()
3164 if(unit >= es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS) in BindSampler()
315 texture_sample_func TextureSample[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
501 BITSET_DECLARE(used_for_txf, MAX_COMBINED_TEXTURE_IMAGE_UNITS); in brw_predraw_resolve_inputs()
382 MAX_COMBINED_TEXTURE_IMAGE_UNITS); in st_init_limits()