Searched refs:MAX_NAME_STACK_DEPTH (Results 1 – 3 of 3) sorted by relevance
317 if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) { in _mesa_LoadName()321 ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name; in _mesa_LoadName()350 if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) { in _mesa_PushName()
78 #define MAX_NAME_STACK_DEPTH 64 macro
1693 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */