Searched refs:MAX_NUM_VERTS_PER_PRIM (Results 1 – 4 of 4) sorted by relevance
295 #define MAX_NUM_VERTS_PER_PRIM 32 // support up to 32 control point patches macro299 ScalarCPoint cp[MAX_NUM_VERTS_PER_PRIM];309 simdvertex vert[MAX_NUM_VERTS_PER_PRIM]; // IN: (SIMD) input primitive data
432 indices[MAX_NUM_VERTS_PER_PRIM][SIMD_WIDTH]; // current index buffer for gather435 indices[MAX_NUM_VERTS_PER_PRIM][SIMD_WIDTH]; // current index buffer for gather437 SIMDSCALARI vOffsets[MAX_NUM_VERTS_PER_PRIM]; // byte offsets for currently assembling simd457 uint32_t vert[MAX_NUM_VERTS_PER_PRIM];1675 PA_STATE::SIMDMASK indexStore[MAX_NUM_VERTS_PER_PRIM];
543 simd4scalar attrib[MAX_NUM_VERTS_PER_PRIM]; // prim attribs (always 4 wide) in StreamOut()849 simdvector attrib[MAX_NUM_VERTS_PER_PRIM]; in GeometryShaderStage()1337 simdvector simdattrib[MAX_NUM_VERTS_PER_PRIM]; in TessellationStages()1759 SWR_ASSERT(vertexCount <= MAX_NUM_VERTS_PER_PRIM); in ProcessDraw()1989 simd16vector prim_simd16[MAX_NUM_VERTS_PER_PRIM]; in ProcessDraw()2240 simdvector prim[MAX_NUM_VERTS_PER_PRIM]; in ProcessDraw()
1757 pTS->dsAllocationSize = SWR_VTX_NUM_SLOTS * MAX_NUM_VERTS_PER_PRIM; in CompileTES()