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Searched refs:MAX_PRIM (Results 1 – 24 of 24) sorted by relevance

/external/deqp-deps/glslang/Test/
Dspv.meshShaderRedeclBuiltins.mesh4 #define MAX_PRIM 32
15 layout(max_primitives=MAX_PRIM) out;
32 } gl_MeshPrimitivesNV[]; // implicitly sized to MAX_PRIM
34 out uint gl_PrimitiveIndicesNV[MAX_PRIM*3]; // explicitly sized to MAX_PRIM * 3
71 gl_PrimitiveIndicesNV[(MAX_PRIM * 3) - 1] = 2;
72 gl_PrimitiveCountNV = MAX_PRIM * 3;
Dspv.meshShaderBuiltins.mesh4 #define MAX_PRIM 32
15 layout(max_primitives=MAX_PRIM) out;
55 gl_PrimitiveIndicesNV[(MAX_PRIM * 3) - 1] = 2;
61 gl_PrimitiveCountNV = MAX_PRIM * 3;
Dspv.meshShaderPerViewUserDefined.mesh4 #define MAX_PRIM 32
16 layout(max_primitives=MAX_PRIM) out;
39 perviewNV perprimitiveNV layout(location=19) out vec4 nonBlk2[MAX_PRIM][]; // Explicit+Impl…
45 perviewNV perprimitiveNV layout(location=24) out vec4 nonBlkArr2[MAX_PRIM][][2]; // Explici…
Dspv.meshShaderSharedMem.mesh4 #define MAX_PRIM 32
15 layout(max_primitives=MAX_PRIM) out;
Dspv.meshShaderTaskMem.mesh4 #define MAX_PRIM 32
15 layout(max_primitives=MAX_PRIM) out;
Dspv.meshShaderPerView_Errors.mesh4 #define MAX_PRIM 32
12 layout(max_primitives=MAX_PRIM) out;
Dspv.meshShaderPerViewBuiltins.mesh4 #define MAX_PRIM 32
16 layout(max_primitives=MAX_PRIM) out;
Dspv.320.meshShaderUserDefined.mesh4 #define MAX_PRIM 32
15 layout(max_primitives=MAX_PRIM) out;
Dspv.meshShaderUserDefined.mesh4 #define MAX_PRIM 32
15 layout(max_primitives=MAX_PRIM) out;
Dspv.meshShaderRedeclPerViewBuiltins.mesh4 #define MAX_PRIM 32
16 layout(max_primitives=MAX_PRIM) out;
Dglsl.460.subgroup.mesh104 #define MAX_PRIM 32
115 layout(max_primitives=MAX_PRIM) out;
155 gl_PrimitiveIndicesNV[(MAX_PRIM * 3) - 1] = 2;
161 gl_PrimitiveCountNV = MAX_PRIM * 3;
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.meshShaderRedeclBuiltins.mesh4 #define MAX_PRIM 32
15 layout(max_primitives=MAX_PRIM) out;
32 } gl_MeshPrimitivesNV[]; // implicitly sized to MAX_PRIM
34 out uint gl_PrimitiveIndicesNV[MAX_PRIM*3]; // explicitly sized to MAX_PRIM * 3
71 gl_PrimitiveIndicesNV[(MAX_PRIM * 3) - 1] = 2;
72 gl_PrimitiveCountNV = MAX_PRIM * 3;
Dspv.meshShaderBuiltins.mesh4 #define MAX_PRIM 32
15 layout(max_primitives=MAX_PRIM) out;
55 gl_PrimitiveIndicesNV[(MAX_PRIM * 3) - 1] = 2;
61 gl_PrimitiveCountNV = MAX_PRIM * 3;
Dspv.meshShaderPerViewUserDefined.mesh4 #define MAX_PRIM 32
16 layout(max_primitives=MAX_PRIM) out;
39 perviewNV perprimitiveNV layout(location=19) out vec4 nonBlk2[MAX_PRIM][]; // Explicit+Impl…
45 perviewNV perprimitiveNV layout(location=24) out vec4 nonBlkArr2[MAX_PRIM][][2]; // Explici…
Dspv.meshShaderSharedMem.mesh4 #define MAX_PRIM 32
15 layout(max_primitives=MAX_PRIM) out;
Dspv.meshShaderTaskMem.mesh4 #define MAX_PRIM 32
15 layout(max_primitives=MAX_PRIM) out;
Dspv.meshShaderPerView_Errors.mesh4 #define MAX_PRIM 32
12 layout(max_primitives=MAX_PRIM) out;
Dspv.meshShaderPerViewBuiltins.mesh4 #define MAX_PRIM 32
16 layout(max_primitives=MAX_PRIM) out;
Dspv.meshShaderUserDefined.mesh4 #define MAX_PRIM 32
15 layout(max_primitives=MAX_PRIM) out;
Dspv.320.meshShaderUserDefined.mesh4 #define MAX_PRIM 32
15 layout(max_primitives=MAX_PRIM) out;
Dspv.meshShaderRedeclPerViewBuiltins.mesh4 #define MAX_PRIM 32
16 layout(max_primitives=MAX_PRIM) out;
Dglsl.460.subgroup.mesh104 #define MAX_PRIM 32
115 layout(max_primitives=MAX_PRIM) out;
155 gl_PrimitiveIndicesNV[(MAX_PRIM * 3) - 1] = 2;
161 gl_PrimitiveCountNV = MAX_PRIM * 3;
/external/mesa3d/src/mesa/tnl/
Dt_split_inplace.c38 #define MAX_PRIM 32 macro
59 struct _mesa_prim dstprim[MAX_PRIM];
110 if (split->dstprim_nr == MAX_PRIM-1) { in next_outprim()
Dt_split_copy.c102 #define MAX_PRIM 32 macro
103 struct _mesa_prim dstprim[MAX_PRIM];
311 if (++copy->dstprim_nr == MAX_PRIM || check_flush(copy)) { in end()