Searched refs:MAX_RENDER_OBJECTS_PER_FRAME (Results 1 – 1 of 1) sorted by relevance
35 private final static int MAX_RENDER_OBJECTS_PER_FRAME = 384; field in RenderSystem36 private final static int MAX_RENDER_OBJECTS = MAX_RENDER_OBJECTS_PER_FRAME * DRAW_QUEUE_COUNT;43 mRenderQueues[x] = new PhasedObjectManager(MAX_RENDER_OBJECTS_PER_FRAME); in RenderSystem()