Searched refs:MAX_TEXTURES (Results 1 – 7 of 7) sorted by relevance
44 #define MAX_TEXTURES 4 macro49 struct gl_texture_object *textures[MAX_TEXTURES];263 for (i = 0; i < MAX_TEXTURES; i++) { in _mesa_VDPAUUnregisterSurfaceNV()
128 MAX_TEXTURES = 4, enumerator159 ShaderSampler textures[MAX_TEXTURES];
173 vector<Vec4> m_userAttribs[ShaderEvalContext::MAX_TEXTURES];269 DE_ASSERT((int)bindings.size() <= MAX_TEXTURES); in ShaderEvalContext()
175 MAX_TEXTURES = 4, enumerator204 ShaderSampler textures[MAX_TEXTURES];
229 vector<Vec4> m_userAttribs[ShaderEvalContext::MAX_TEXTURES];324 DE_ASSERT((int)bindings.size() <= MAX_TEXTURES); in ShaderEvalContext()
186 MAX_TEXTURES = 4 enumerator223 ShaderSampler textures[MAX_TEXTURES];
202 std::vector<tcu::Vec4> m_userAttribs[ShaderEvalContext::MAX_TEXTURES];403 DE_ASSERT((int)bindings.size() <= MAX_TEXTURES); in ShaderEvalContext()