Searched refs:MAX_TEXTURE_UNITS (Results 1 – 13 of 13) sorted by relevance
46 uint semantic_names[2 + MAX_TEXTURE_UNITS];47 uint semantic_indexes[2 + MAX_TEXTURE_UNITS];50 #define MAX_SHADERS (2 * MAX_TEXTURE_UNITS)134 unsigned inputs[2 + MAX_TEXTURE_UNITS]; in lookup_shader()135 unsigned outputs[2 + MAX_TEXTURE_UNITS]; in lookup_shader()171 enum tgsi_semantic semantic_names[2 + MAX_TEXTURE_UNITS]; in st_DrawTex()172 uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; in st_DrawTex()
69 MAX_TEXTURE_UNITS = 2, enumerator285 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_TEXTURE_UNITS];290 TextureUnit textureUnit[MAX_TEXTURE_UNITS];649 bool texture2Denabled[MAX_TEXTURE_UNITS];650 bool textureExternalEnabled[MAX_TEXTURE_UNITS];
112 for(int i = 0; i < MAX_TEXTURE_UNITS; i++) in Context()202 for(int i = 0; i < MAX_TEXTURE_UNITS; i++) in Context()212 for(int i = 0; i < MAX_TEXTURE_UNITS; i++) in Context()264 for(int sampler = 0; sampler < MAX_TEXTURE_UNITS; sampler++) in ~Context()1388 …case GL_MAX_TEXTURE_UNITS: *params = MAX_TEXTURE_UNITS; … in getIntegerv()2079 for(int unit = 0; unit < MAX_TEXTURE_UNITS; unit++) in applyTextures()3027 for(int sampler = 0; sampler < MAX_TEXTURE_UNITS; sampler++) in detachTexture()
59 if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es1::MAX_TEXTURE_UNITS - 1) in ActiveTexture()
134 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_… macro
126 GLbitfield Texture[MAX_TEXTURE_UNITS];127 GLbitfield TexGen[MAX_TEXTURE_UNITS];169 struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];175 struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
4995 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
145 GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS];
249 GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
151 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];152 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
3296 GLfloat x, y, z, st[MAX_TEXTURE_UNITS][2]; in _mesa_meta_DrawTex()
81 STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5)); in _mesa_init_program()
207 - mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders.