Searched refs:MESA_SHADER_NONE (Results 1 – 9 of 9) sorted by relevance
65 return MESA_SHADER_NONE; in stage_to_enum()105 if (shader_stage == MESA_SHADER_NONE) in main()
47 MESA_SHADER_NONE = -1, enumerator
311 blorp->upload_shader(batch, MESA_SHADER_NONE, in blorp_ensure_sf_program()
1846 (consumer_stage != MESA_SHADER_NONE && consumer_stage != MESA_SHADER_FRAGMENT))) { in record()2690 producer ? producer->Stage : MESA_SHADER_NONE, in assign_varying_locations()2691 consumer ? consumer->Stage : MESA_SHADER_NONE); in assign_varying_locations()
1064 uint32_t failed_stage = MESA_SHADER_NONE; in v3d_check_compiled_shaders()1074 if (likely(failed_stage == MESA_SHADER_NONE)) in v3d_check_compiled_shaders()
699 return MESA_SHADER_NONE; in lvp_shader_stage()
87 case MESA_SHADER_NONE: in fd6_emit_shader()
1404 assert(ds->type != MESA_SHADER_NONE); in tu6_emit_geom_tess_consts()
472 if (stage == MESA_SHADER_NONE || in zink_binding()