Searched refs:MIN_TIME (Results 1 – 9 of 9) sorted by relevance
31 private static final float MIN_TIME = 0.001f; field in EnvelopeADSR52 if (time < MIN_TIME) in setAttackTime()53 time = MIN_TIME; in setAttackTime()58 if (time < MIN_TIME) in setDecayTime()59 time = MIN_TIME; in setDecayTime()70 if (time < MIN_TIME) in setReleaseTime()71 time = MIN_TIME; in setReleaseTime()
34 while (time_baseline < MIN_TIME) { in bench_fixed_size()46 while (time_action < MIN_TIME) { in bench_fixed_size()
26 #define MIN_TIME 0.2 macro
47 while (m_time_action < MIN_TIME) in eval_mflops()
61 while (time_action < MIN_TIME) in eval_mflops()
413 private static final long MIN_TIME = Long.MIN_VALUE; field in VTimeZone1026 if (until[0] != MIN_TIME) { in createRuleByRRULE()1074 long untilTime = MIN_TIME;1260 long t = MIN_TIME; in writeZone()
382 private static final long MIN_TIME = Long.MIN_VALUE; field in VTimeZone995 if (until[0] != MIN_TIME) { in createRuleByRRULE()1043 long untilTime = MIN_TIME;1229 long t = MIN_TIME; in writeZone()
19 use naive::time::{MAX_TIME, MIN_TIME};32 pub const MIN_DATETIME: NaiveDateTime = NaiveDateTime { date: MIN_DATE, time: MIN_TIME };
19 pub const MIN_TIME: NaiveTime = NaiveTime { secs: 0, frac: 0 }; constant