/external/skqp/gm/ |
D | gamma.cpp | 107 p.setShader(SkShader::MakeBitmapShader(ditherBmp, rpt, rpt)); 116 p.setShader(SkShader::MakeBitmapShader(ditherBmp, rpt, rpt, &offsetMatrix)); 122 p.setShader(SkShader::MakeBitmapShader(ditherBmp, rpt, rpt, &scaleMatrix)); 128 p.setShader(SkShader::MakeBitmapShader(mipmapBmp, rpt, rpt, &scaleMatrix)); 195 p.setShader(SkShader::MakeBitmapShader(linearGreyBmp, rpt, rpt)); 200 p.setShader(SkShader::MakeBitmapShader(srgbGreyBmp, rpt, rpt));
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D | bitmapshader.cpp | 70 paint.setShader(SkShader::MakeBitmapShader(fBitmap, SkShader::kClamp_TileMode, in onDraw() 92 paint.setShader(SkShader::MakeBitmapShader(fMask, SkShader::kRepeat_TileMode, in onDraw() 131 paint.setShader(SkShader::MakeBitmapShader(bitmap,
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D | subsetshader.cpp | 32 paint.setShader(SkShader::MakeBitmapShader(leftBitmap, tm, tm, &matrix)); 34 paint.setShader(SkShader::MakeBitmapShader(rightBitmap, tm, tm, &matrix));
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D | badpaint.cpp | 35 fPaints.back().setShader(SkShader::MakeBitmapShader(emptyBmp, SkShader::kClamp_TileMode, in onOnceBeforeDraw() 40 fPaints.back().setShader(SkShader::MakeBitmapShader(blueBmp, SkShader::kClamp_TileMode, in onOnceBeforeDraw()
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D | xfermodes2.cpp | 98 fBG = SkShader::MakeBitmapShader(bg, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, in onOnceBeforeDraw() 112 fSrc = SkShader::MakeBitmapShader(srcBmp, SkShader::kClamp_TileMode, in onOnceBeforeDraw() 125 fDst = SkShader::MakeBitmapShader(dstBmp, SkShader::kClamp_TileMode, in onOnceBeforeDraw()
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D | lightingshader2.cpp | 84 fOpaqueDiffuse = SkShader::MakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode, in onOnceBeforeDraw() 92 fTranslucentDiffuse = SkShader::MakeBitmapShader(translucentDiffuseMap, in onOnceBeforeDraw() 97 fNormalMapShader = SkShader::MakeBitmapShader(normalMap, SkShader::kClamp_TileMode, in onOnceBeforeDraw()
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D | lightingshader.cpp | 102 sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(fDiffuse, in drawRect() 104 sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(fNormalMaps[mapType], in drawRect()
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D | tinybitmap.cpp | 40 paint.setShader(SkShader::MakeBitmapShader(bm, SkShader::kRepeat_TileMode, in onDraw()
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D | xfermodes3.cpp | 172 fBGShader = SkShader::MakeBitmapShader(bg, SkShader::kRepeat_TileMode, in onOnceBeforeDraw() 193 fBmpShader = SkShader::MakeBitmapShader(bmp, SkShader::kClamp_TileMode, in onOnceBeforeDraw()
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D | tiledscaledbitmap.cpp | 65 paint.setShader(SkShader::MakeBitmapShader(fBitmap, SkShader::kRepeat_TileMode, in onDraw()
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D | transparency.cpp | 46 return SkShader::MakeBitmapShader(bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); in create_checkerboard_shader()
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D | bigmatrix.cpp | 59 paint.setShader(SkShader::MakeBitmapShader(bmp, SkShader::kRepeat_TileMode,
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D | samplerstress.cpp | 75 fShader = SkShader::MakeBitmapShader(fTexture, SkShader::kRepeat_TileMode, in createShader()
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D | bmpfilterqualityrepeat.cpp | 77 bmpPaint.setShader(SkShader::MakeBitmapShader(fBmp, kTM, kTM, &lm)); in drawAll()
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D | tilemodes_scaled.cpp | 39 paint->setShader(SkShader::MakeBitmapShader(bm, tmx, tmy)); in setup() 162 return SkShader::MakeBitmapShader(bm, tx, ty); in make_bm()
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D | clippedbitmapshaders.cpp | 86 paint.setShader(SkShader::MakeBitmapShader(bmp, fMode, fMode, &s)); in onDraw()
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/external/skqp/tests/ |
D | ShaderOpacityTest.cpp | 21 auto shader = SkShader::MakeBitmapShader(bmp, in test_bitmap() 30 shader = SkShader::MakeBitmapShader(bmp, in test_bitmap() 37 shader = SkShader::MakeBitmapShader(bmp, in test_bitmap() 44 shader = SkShader::MakeBitmapShader(bmp, in test_bitmap()
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D | ShaderTest.cpp | 48 auto shader0 = SkShader::MakeBitmapShader(bm, tmx, tmy, &localM); in DEF_TEST()
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/external/skqp/samplecode/ |
D | SampleLighting.cpp | 41 fDiffuseShader = SkShader::MakeBitmapShader(diffuseBitmap, in LightingView() 51 sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(normalBitmap, in LightingView()
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D | SampleRepeatTile.cpp | 38 paint->setShader(SkShader::MakeBitmapShader(bm, tm, tm)); in make_paint()
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D | SampleCamera.cpp | 42 fShaders.push_back(SkShader::MakeBitmapShader(bm, in CameraView()
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D | SampleShaders.cpp | 32 auto shaderB = SkShader::MakeBitmapShader(bm, in make_bitmapfade()
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/external/skqp/bench/ |
D | RepeatTileBench.cpp | 61 fPaint.setShader(SkShader::MakeBitmapShader(fBitmap, in onDelayedSetup()
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D | TileBench.cpp | 54 fPaint.setShader(SkShader::MakeBitmapShader(bm, xTile, yTile)); in ConstXTileBench()
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/external/skqp/include/core/ |
D | SkShader.h | 243 static sk_sp<SkShader> MakeBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
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