/external/skia/docs/examples/ |
D | skpaint_perlin.cpp | 8 paint.setShader(SkPerlinNoiseShader::MakeFractalNoise(0.05f, 0.05f, 4, 0.0f, nullptr)); in draw()
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/external/skia/include/effects/ |
D | SkPerlinNoiseShader.h | 41 static sk_sp<SkShader> MakeFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
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/external/skqp/include/effects/ |
D | SkPerlinNoiseShader.h | 41 static sk_sp<SkShader> MakeFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
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/external/skia/gm/ |
D | perlinnoise.cpp | 55 shader = SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, in test() 129 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, in install()
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D | imagefiltersclipped.cpp | 139 SkPerlinNoiseShader::MakeFractalNoise(0.1f, 0.05f, 1, 0))); in onDraw()
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D | imagefiltersscaled.cpp | 107 SkImageFilters::Shader(SkPerlinNoiseShader::MakeFractalNoise( in onDraw()
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/external/skqp/gm/ |
D | perlinnoise.cpp | 51 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, in test() 124 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, in install()
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D | imagefiltersscaled.cpp | 78 noisePaint.setShader(SkPerlinNoiseShader::MakeFractalNoise(SkDoubleToScalar(0.1), in onDraw()
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D | imagefiltersclipped.cpp | 136 noisePaint.setShader(SkPerlinNoiseShader::MakeFractalNoise(0.1f, 0.05f, 1, 0)); in onDraw()
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/external/skia/bench/ |
D | PerlinNoiseBench.cpp | 45 paint.setShader(SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, in test()
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/external/skqp/bench/ |
D | PerlinNoiseBench.cpp | 45 paint.setShader(SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, in test()
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/external/skia/modules/svg/src/ |
D | SkSVGFeTurbulence.cpp | 72 shader = SkPerlinNoiseShader::MakeFractalNoise( in onMakeImageFilter()
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/external/skia/tests/ |
D | ShaderTest.cpp | 65 SkPerlinNoiseShader::MakeFractalNoise(1.0f, 1.0f, 2, 0.0f))); in DEF_TEST()
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D | PDFPrimitivesTest.cpp | 465 paint.setShader(SkPerlinNoiseShader::MakeFractalNoise(0, 0, 2, 0, nullptr)); in DEF_TEST()
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D | BlurTest.cpp | 498 p.setShader(SkPerlinNoiseShader::MakeFractalNoise(1.0f, 1.0f, 2, 0.0f)); in DEF_TEST()
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/external/skqp/tests/ |
D | ShaderTest.cpp | 65 SkPerlinNoiseShader::MakeFractalNoise(1.0f, 1.0f, 2, 0.0f), in DEF_TEST()
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D | BlurTest.cpp | 666 p.setShader(SkPerlinNoiseShader::MakeFractalNoise(1.0f, 1.0f, 2, 0.0f)); in DEF_TEST()
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/external/skia/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 388 return SkPerlinNoiseShader::MakeFractalNoise(freqX, freqY, octaves, seed, &tileSize); in CreateProc() 699 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed, in TestCreate() 1018 sk_sp<SkShader> SkPerlinNoiseShader::MakeFractalNoise(SkScalar baseFrequencyX, in MakeFractalNoise() function in SkPerlinNoiseShader
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/external/skqp/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 447 return SkPerlinNoiseShader::MakeFractalNoise(freqX, freqY, octaves, seed, &tileSize); in CreateProc() 824 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed, in TestCreate() 1508 sk_sp<SkShader> SkPerlinNoiseShader::MakeFractalNoise(SkScalar baseFrequencyX, in MakeFractalNoise() function in SkPerlinNoiseShader
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/external/skia/modules/canvaskit/ |
D | externs.js | 639 MakeFractalNoise: function() {}, method
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/external/skia/modules/canvaskit/tests/ |
D | core.spec.js | 1040 const shader = CanvasKit.Shader.MakeFractalNoise(0.1, 0.05, 2, 0, 0, 0); 1060 const shader = CanvasKit.Shader.MakeFractalNoise(0.1, 0.05, 2, 0, 80, 80);
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/external/skia/modules/canvaskit/npm_build/types/ |
D | canvaskit-wasm-tests.ts | 814 const s12 = CK.Shader.MakeFractalNoise(0.1, 0.05, 2, 0, 80, 80); // $ExpectType Shader
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D | index.d.ts | 3322 MakeFractalNoise(baseFreqX: number, baseFreqY: number, octaves: number, seed: number, method
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/external/skia/fuzz/ |
D | FuzzCanvas.cpp | 334 return SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, in make_fuzz_shader()
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/external/skqp/fuzz/ |
D | FuzzCanvas.cpp | 361 return SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, in make_fuzz_shader()
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