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Searched refs:MakeFromTarget (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/
DImageIndex.h54 static ImageIndex MakeFromTarget(TextureTarget target, GLint levelIndex, GLint depth = 0);
DTexture.cpp1195 ImageIndex index = ImageIndex::MakeFromTarget(target, level, size.depth); in setImage()
1222 ImageIndex index = ImageIndex::MakeFromTarget(target, level, area.depth); in setSubImage()
1250 ImageIndex index = ImageIndex::MakeFromTarget(target, level, size.depth); in setCompressedImage()
1275 ImageIndex index = ImageIndex::MakeFromTarget(target, level, area.depth); in setCompressedSubImage()
1299 ImageIndex index = ImageIndex::MakeFromTarget(target, level, 1); in copyImage()
1468 ImageIndex index = ImageIndex::MakeFromTarget(target, level, ImageIndex::kEntireLevel); in copyTexture()
1503 ImageIndex index = ImageIndex::MakeFromTarget(target, level, sourceBox.depth); in copySubTexture()
1577 ImageIndex index = ImageIndex::MakeFromTarget(target, level, size.depth); in setImageExternal()
DImageIndex.cpp190 ImageIndex ImageIndex::MakeFromTarget(TextureTarget target, GLint levelIndex, GLint depth) in MakeFromTarget() function in gl::ImageIndex
DImage.cpp44 return gl::ImageIndex::MakeFromTarget(target, mip, 1); in GetImageIndex()
DContext.cpp4414 ImageIndex index = ImageIndex::MakeFromTarget(target, level, 1); in copyTexSubImage2D()
4547 ImageIndex index = ImageIndex::MakeFromTarget(textarget, level, 1); in framebufferTexture2D()
6189 ImageIndex index = ImageIndex::MakeFromTarget(textarget, level, 1); in framebufferTexture2DMultisample()
Dqueryutils.cpp217 pname, texture->initState(ImageIndex::MakeFromTarget(target, level)) == in QueryTexLevelParameterBase()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp2661 gl::ImageIndex sourceIndex = gl::ImageIndex::MakeFromTarget(srcTarget, sourceLevel, 1); in copyTexture()
2667 gl::ImageIndex destIndex = gl::ImageIndex::MakeFromTarget(destTarget, destLevel, 1); in copyTexture()
2730 destIndex = gl::ImageIndex::MakeFromTarget(destTarget, destLevel, 1); in copyTexture()
/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.cpp683 const gl::ImageIndex destIndex = gl::ImageIndex::MakeFromTarget(sourceTarget, destLevelGL, 1); in copyCompressedTexture()