Searched refs:MakePictureShader (Results 1 – 12 of 12) sorted by relevance
/external/skqp/tests/ |
D | PictureShaderTest.cpp | 27 paint.setShader(SkShader::MakePictureShader( in DEF_TEST() 36 paint.setShader(SkShader::MakePictureShader(factory.finishRecordingAsPicture(), in DEF_TEST()
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D | SerialProcsTest.cpp | 167 paint.setShader(SkShader::MakePictureShader(p1, tm, tm, nullptr, nullptr)); in DEF_TEST()
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/external/skqp/gm/ |
D | bug6643.cpp | 24 p.setShader(SkShader::MakePictureShader(recorder.finishRecordingAsPicture(),
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D | pictureshader.cpp | 154 auto pictureShader = SkShader::MakePictureShader(fPicture, kTileConfigs[tileMode].tmx, in drawScene() 217 p.setShader(SkShader::MakePictureShader(std::move(picture), SkShader::kRepeat_TileMode,
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D | pictureshadercache.cpp | 57 paint.setShader(SkShader::MakePictureShader(fPicture, SkShader::kRepeat_TileMode, in onDraw()
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D | pictureshadertile.cpp | 127 fShaders[i] = SkShader::MakePictureShader(pictureRef, SkShader::kRepeat_TileMode, in onOnceBeforeDraw()
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D | shadermaskfilter.cpp | 94 auto shader = SkShader::MakePictureShader(recorder.finishRecordingAsPicture(), in make_path_mf() 248 return SkShader::MakePictureShader(recorder.finishRecordingAsPicture(), in __anonece5b1a30402()
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D | gradients.cpp | 964 return SkShader::MakePictureShader(recorder.finishRecordingAsPicture(), in __anon5f8ff7bb0202() 985 return SkShader::MakePictureShader(recorder.finishRecordingAsPicture(), in __anon5f8ff7bb0302()
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/external/skqp/include/core/ |
D | SkShader.h | 262 static sk_sp<SkShader> MakePictureShader(sk_sp<SkPicture> src, TileMode tmx, TileMode tmy,
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/external/skqp/experimental/svg/model/ |
D | SkSVGPattern.cpp | 164 paint->setShader(SkShader::MakePictureShader(recorder.finishRecordingAsPicture(), in onAsPaint()
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/external/skqp/src/shaders/ |
D | SkShader.cpp | 146 sk_sp<SkShader> SkShader::MakePictureShader(sk_sp<SkPicture> src, TileMode tmx, TileMode tmy, in MakePictureShader() function in SkShader
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/external/skqp/fuzz/ |
D | FuzzCanvas.cpp | 255 return SkShader::MakePictureShader(std::move(pic), tmX, tmY, in make_fuzz_shader()
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