Searched refs:MakeReadonlyTexture (Results 1 – 2 of 2) sorted by relevance
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/compiler/ |
D | object_accessor_test.cc | 96 "obj", MakeReadonlyTexture(uint3(1, 2, 3), {1.0, 2.0, 3.0, 4.0}))); in TEST() 108 accessor.AddObject("obj", MakeReadonlyTexture({1.0, 2.0, 3.0, 4.0}))); in TEST() 145 "obj", MakeReadonlyTexture(uint3(1, 1, 1), {1.0, 2.0, 3.0, 4.0}))); in TEST() 156 accessor.AddObject("obj", MakeReadonlyTexture({1.0, 2.0, 3.0, 4.0}))); in TEST() 179 "obj", MakeReadonlyTexture(uint3(1, 1, 1), {1.0, 2.0, 3.0, 4.0}))); in TEST() 189 "obj", MakeReadonlyTexture(uint3(1, 1, 1), {1.0, 2.0, 3.0, 4.0}))); in TEST()
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | object.h | 134 inline Object MakeReadonlyTexture(const ObjectSize& size, in MakeReadonlyTexture() function 159 inline Object MakeReadonlyTexture(const std::vector<float>& data) { in MakeReadonlyTexture() function 160 return MakeReadonlyTexture( in MakeReadonlyTexture()
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