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Searched refs:MakeReadonlyTexture (Results 1 – 2 of 2) sorted by relevance

/external/tensorflow/tensorflow/lite/delegates/gpu/gl/compiler/
Dobject_accessor_test.cc96 "obj", MakeReadonlyTexture(uint3(1, 2, 3), {1.0, 2.0, 3.0, 4.0}))); in TEST()
108 accessor.AddObject("obj", MakeReadonlyTexture({1.0, 2.0, 3.0, 4.0}))); in TEST()
145 "obj", MakeReadonlyTexture(uint3(1, 1, 1), {1.0, 2.0, 3.0, 4.0}))); in TEST()
156 accessor.AddObject("obj", MakeReadonlyTexture({1.0, 2.0, 3.0, 4.0}))); in TEST()
179 "obj", MakeReadonlyTexture(uint3(1, 1, 1), {1.0, 2.0, 3.0, 4.0}))); in TEST()
189 "obj", MakeReadonlyTexture(uint3(1, 1, 1), {1.0, 2.0, 3.0, 4.0}))); in TEST()
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dobject.h134 inline Object MakeReadonlyTexture(const ObjectSize& size, in MakeReadonlyTexture() function
159 inline Object MakeReadonlyTexture(const std::vector<float>& data) { in MakeReadonlyTexture() function
160 return MakeReadonlyTexture( in MakeReadonlyTexture()