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Searched refs:Map1Vertex3 (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/vbo/
Dvbo_exec_eval.c112 else if (ctx->Eval.Map1Vertex3) in vbo_exec_eval_update()
113 set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 ); in vbo_exec_eval_update()
/external/mesa3d/src/mesa/main/
Deval.c89 return &ctx->EvalMap.Map1Vertex3; in get_1d_map()
892 ctx->Eval.Map1Vertex3 = GL_FALSE; in _mesa_init_eval()
922 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex ); in _mesa_init_eval()
948 free(ctx->EvalMap.Map1Vertex3.Points); in _mesa_free_eval_data()
Dattrib.c96 GLboolean Map1Vertex3; member
362 attr->Map1Vertex3 = ctx->Eval.Map1Vertex3; in _mesa_PushAttrib()
669 TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, in pop_enable_group()
Denable.c669 if (ctx->Eval.Map1Vertex3 == state) in _mesa_set_enable()
673 ctx->Eval.Map1Vertex3 = state; in _mesa_set_enable()
1614 return ctx->Eval.Map1Vertex3; in _mesa_IsEnabled()
Dmtypes.h530 GLboolean Map1Vertex3; member
1733 struct gl_1d_map Map1Vertex3; member
Ddraw.c462 if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3) in _mesa_EvalMesh1()