Searched refs:Map1Vertex3 (Results 1 – 6 of 6) sorted by relevance
112 else if (ctx->Eval.Map1Vertex3) in vbo_exec_eval_update()113 set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 ); in vbo_exec_eval_update()
89 return &ctx->EvalMap.Map1Vertex3; in get_1d_map()892 ctx->Eval.Map1Vertex3 = GL_FALSE; in _mesa_init_eval()922 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex ); in _mesa_init_eval()948 free(ctx->EvalMap.Map1Vertex3.Points); in _mesa_free_eval_data()
96 GLboolean Map1Vertex3; member362 attr->Map1Vertex3 = ctx->Eval.Map1Vertex3; in _mesa_PushAttrib()669 TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, in pop_enable_group()
669 if (ctx->Eval.Map1Vertex3 == state) in _mesa_set_enable()673 ctx->Eval.Map1Vertex3 = state; in _mesa_set_enable()1614 return ctx->Eval.Map1Vertex3; in _mesa_IsEnabled()
530 GLboolean Map1Vertex3; member1733 struct gl_1d_map Map1Vertex3; member
462 if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3) in _mesa_EvalMesh1()