Searched refs:Map1Vertex4 (Results 1 – 6 of 6) sorted by relevance
110 if (ctx->Eval.Map1Vertex4) in vbo_exec_eval_update()111 set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 ); in vbo_exec_eval_update()
91 return &ctx->EvalMap.Map1Vertex4; in get_1d_map()893 ctx->Eval.Map1Vertex4 = GL_FALSE; in _mesa_init_eval()923 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex ); in _mesa_init_eval()949 free(ctx->EvalMap.Map1Vertex4.Points); in _mesa_free_eval_data()
97 GLboolean Map1Vertex4; member363 attr->Map1Vertex4 = ctx->Eval.Map1Vertex4; in _mesa_PushAttrib()671 TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, in pop_enable_group()
678 if (ctx->Eval.Map1Vertex4 == state) in _mesa_set_enable()682 ctx->Eval.Map1Vertex4 = state; in _mesa_set_enable()1618 return ctx->Eval.Map1Vertex4; in _mesa_IsEnabled()
531 GLboolean Map1Vertex4; member1734 struct gl_1d_map Map1Vertex4; member
462 if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3) in _mesa_EvalMesh1()