Searched refs:MarkShaderStorageUsage (Results 1 – 4 of 4) sorted by relevance
49 ANGLE_INLINE void MarkShaderStorageUsage(const Context *context) in MarkShaderStorageUsage() function
2482 MarkShaderStorageUsage(this); in drawArraysInstanced()2501 MarkShaderStorageUsage(this); in drawElementsInstanced()2520 MarkShaderStorageUsage(this); in drawElementsBaseVertex()2540 MarkShaderStorageUsage(this); in drawElementsInstancedBaseVertex()2560 MarkShaderStorageUsage(this); in drawRangeElements()2581 MarkShaderStorageUsage(this); in drawRangeElementsBaseVertex()2588 MarkShaderStorageUsage(this); in drawArraysIndirect()2595 MarkShaderStorageUsage(this); in drawElementsIndirect()6281 MarkShaderStorageUsage(this); in dispatchCompute()6321 MarkShaderStorageUsage(this); in dispatchComputeIndirect()
530 gl::MarkShaderStorageUsage(context); \
1052 gl::MarkShaderStorageUsage(context); \