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Searched refs:MarkShaderStorageUsage (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DContext.inl.h49 ANGLE_INLINE void MarkShaderStorageUsage(const Context *context) in MarkShaderStorageUsage() function
DContext.cpp2482 MarkShaderStorageUsage(this); in drawArraysInstanced()
2501 MarkShaderStorageUsage(this); in drawElementsInstanced()
2520 MarkShaderStorageUsage(this); in drawElementsBaseVertex()
2540 MarkShaderStorageUsage(this); in drawElementsInstancedBaseVertex()
2560 MarkShaderStorageUsage(this); in drawRangeElements()
2581 MarkShaderStorageUsage(this); in drawRangeElementsBaseVertex()
2588 MarkShaderStorageUsage(this); in drawArraysIndirect()
2595 MarkShaderStorageUsage(this); in drawElementsIndirect()
6281 MarkShaderStorageUsage(this); in dispatchCompute()
6321 MarkShaderStorageUsage(this); in dispatchComputeIndirect()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp530 gl::MarkShaderStorageUsage(context); \
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp1052 gl::MarkShaderStorageUsage(context); \